
To help such new travelers out, I am compiling this glossary. I cannot say that it is complete, nor is it the final say on the definition of any particular term. In fact, I expect as the world of Norrath continues to grow and evolve that many of these terms will become extinct while other, new ones, come to take their place. If you have any corrections to make or any new terms or phrases you'd like to see added, please contact Talies the Wanderer.
Now, you can visit all the new terms on a page of their own. If you just want to see what terms have been added since the last major update, click HERE. (Thanks for the idea, Wegan!)
Last modified Tuesday May 23, 2000.
Added 3D, bamf, bamph, poof, taking the bus, bus fare, bearhead, Mini-CT, PFC, MT, elvenator, cafeteria.
Updated aluve, vendui, ninja loot.
628 Total definitions (+/-2%).
New definitions are marked with
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Updates are marked with
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O - suge-!! Whirlwind, a Japanese player on Xegony, has decided to lend his translation talents to a Japanese version of the EQ Glossary. Go here for your Japanese translation! Arigatougozaimasu, Whirlwind-sama!
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1/5, 2/5, 3/5, 4/5, 5/5 - (abbr.) [from the number of mana 'bubbles'] How full of mana a spellcaster is. Also, 1m, 2m, etc.
1 Bird, 2 Bird, 3 Bird. See B1, B2, B3.
10x - (abbr.) Thanks.
20, 40, 60, 80, 100 - (abbr.) [from the percentage] How full of mana a spellcaster is, expressed as a percent.
32K - (v.) The act of an NPC or a spellcaster's pet committing suicide. Often accompanied by the message:
Gebartik slashes Gebartik for 32000 points of damage!
Gebartik has been slain by Gebartik!
Can be very disconcerting when done by an otherwise normal NPC. e.g. "Yow! That female dwarven merchant near the Crossroads just 32K'd herself when I tried to buy something from her!"
3D - (n.) Real life. e.g. "I've been to busy in 3D to be on."
AC - (abbr.) 1. Armor Class. The higher the better, this is a measurement of the protective value provided by armour and various spells. e.g. "Wow - nice AC!" 2. Asheron's Call. Another massively multiplayer online role-playing game. Noted for larger customizability, and little-to-no zoning, fewer racial and class choices, and more roleplaying (in general).
AE, AOE - (abbr.) Area (of) Effect. Referring to spells that affect all valid targets in a specific area, rather than a single target. May also refer to the actual area such a spell would affect. e.g. "Watch it - that spell has a large AOE!"
AFK - (abbr.) Away From Keyboard. Not EQ specific, but still confusing.
aggro, agro - (adj., v.) Aggresive. NPCs that attack on sight are said to be aggro.
all-you-can-eat - (n., adj.) Any quest that gives items and can be completed repeatedly.
alpha, alpha loot - (v.) To use alphabetical order to determine who should loot each kill. Alpha item means to that each person loots until they receive an item. Alpha 2pp means that each person shall loot until they receive at least a total of 2pp. cf. master loot, honor loot.
Aluve' - (Interjection). [From AD&D novels Drow language] "Goodbye" cf. Vendui'
amy whip - (n.) Amygdalan Tendril, a Warrior-only 1-handed slashing weapon from the Planes.
AOF - (P.n.) Avatar of Fear. Terrifying creature from the Lost Temple of Cazic-Thule.
AoT - (P.n.) Some creature spawned by a quest in Paineel.
Argh! - (excl.) Sometimes used as "yes" by Trolls. e.g. "Are you commin wif, Crunchy?" "Argh!"
ATM - (n.) [From 'Automatic Teller Machine'] Any person serving as a means of economic exchange, by trading small quantities of large valued coins (such as gold or platinum) for large quantities of small coins (such as coppers) to help people burdened by their loot. e.g. "ATM service! 120 copper gets you 1 gold!" (abbr.) "At the moment." e.g. "The Goblin Knight isn't here ATM, but he'll pop any second." Not EQ Specific, but confusing nevertheless.
avo - (n.) Aviak Avocet. Fairly tough variety of Aviak residing in South Karana.
B1, B2, B3 - (P.n.) Specific locations in Lake Rathetear where Aviak Guards spawn. B1 spawns one guard, B2 spawns 2, etc. cf. 1 Bird, Bird 1, et al..
baby, babysit - (v.) (usu. -ing) To assist a (very) low level character by healing, rooting or otherwise providng massive assistance during combats. Does not refer to providing protective spells, however. cf. twink, sugar daddy/momma.
backwash - (n.) A train returning to it's various spawn points after losing or killing it's target. e.g. "I'd been fine, except some twit dumped a train at the zone, and I got caught in the backwash." cf. walker, train.
bait - (v., n.) See pull.
bamf, bamph - (v.) To teleport or gate. e.g. "So long guys - gotta bamf and sell before I camp."
band-aid - (n.) 1. A Cleric or other healing character. 2. Bandages - especially summoned ones. e.g. "Anyone got some band-aids for my booboos?"
bar - (n.) The experience, mana, stamina and health indicators. cf. bub, bubble. (P.n) The Barroom in Unrest. e.g. "We're holding down the Bar - you wanna come?"
Barbie - (n.) Barbarian - specifically of the female gender.
bard gate - (n.) See EverQuest Express.
barsh - (v.) Ogres and Trolls often refer to melee combat as barshing. "Me go barsh lizzies!"
bath time (n.) [from the message generated by the spell: "XXX is bathed in fire!"] A term used by some magicians to describe Fire Bolt. e.g. "Alright, Cornflake, it's bath time!"
BB - (P.n.) 1. Butcherblock, an area on the western coast of Faydwer. Noted for the docks which transport travelers to Antonica, and also for the Citadel of Kaladim. 2. Black Burrow, an area north of Qeynos hills that connects to Everfrost. Black Burrow is known for it's population of fearsome Gnolls.
BBM - (P.n.) See BB (1.)
BBC - (abbr.) Bone Bladed Claymore. A powerful magic weapon found in Befallen.
BBK - (abbr.) Brazen Brass Kilij. Nice one-handed slashing weapon acquired via a Quest.
BBS - (n.) Barbed Bone Skeleton. Tough skeleton found in the Estate of Unrest, among other places. It has a built-in damage shield.
BC - (n.) Stiletto of the Bloodclaw. A magical dagger. cf. SBC.
bearhead - (n.) Any Barbarian - especially wearing a leather helm (which appears as a bear's head).
beetle paste - (adj.) Very very difficult. Equivalent to a deep deep deep red. If red is "You're gonna die", then beetle paste means you, and five of your friends are going to die. cf. deep, dark, tombstone, brown. toejam.
beg out - (v.) Politely removing yourself from a group by coming up with an excuse to leave. The most common are variations of "Gotta go" or "I have to go help a friend." Good for escaping from a scrub or dOoDs.
Beta - (n.) The period before Everquest was released to the general public, during which only a comparative handful of folks could play the game (for testing purposes). Usually used to indicate lengthy experience with Everquest, e.g. "Look, I've been around since the 3rd phase of beta, and I'm telling you that Equestrielle has always spawned in LFay!" cf. commercial release.
BIBS - (abbr.) Blackened Iron Bastard Sword, a very nice weapon, found on the Goblin Knight in Runnyeye. Sometimes called the BIT (Blackened Iron Toothpick) due to it's small size.
BIC - (n.) Blackened Iron Crown. Good headwear, found in Runnyeye.
bikini babe - Any Wood Elf or Dark Elf female without clothing - including the spellcasters in Mistmoore.
BIM - (n.) Blackened Iron Medallion. Nice neckwear, found in Runnyeye?
bind - (v.) 1. To cast the spell Bind Affinity, which resets the location a PC will respawn in the event that they die, or use the gate spell to their current location. Spellcasters may bind themselves anywhere; others may only be bound inside city zones. Parts of Greater Faydark, Highpass Hold, the Arena and Surefall Glade also count as city zones. Can only be cast on members of the caster's group. 2. To use the Bind Wounds skill. e.g. "I can bind for 50 now!"
bind rush - (n.) [On PVP servers] Usually specifically performed by PK spellcasters, it's the act of binding oneself near a PvP combat. After dying, the caster then only needs to memorize a single spell before jumping back into the fray. Done while "naked" (devoid of any equipment) prevents the caster from being looted, and thus leaves them as risk-free as possible.
bing! - (excl.) See ding.
bingo - (n.) Group looting scenario where anyone loots anything, and sometimes someone get's lucky.
Bird 1, Bird 2, Bird 3. See B1, B2, B3.
the Bitch - (P.n.) Holly Windstalker, an NPC in the Qeynos Hills, who will aggressively attack anyone engaging an animal (even if the animal attacked first).
Bloodclaw - (n.) See BC.
bluebecite, blubecite - (n.) Lambent armour (as the replacement for "Rubicite").
blueberry - (n.) Any person wearing full Lambent or Crafted armour. cf. candy apple.
boat - (n.) One of the ships that travel between continent's. cf. ship. Also, any of a number of small rowboats that can be controlled directly by players. To control one of the small boats, stand in it, and click on the hull. You have the helm!
BoB - Bracers of Battle. Wrist armour found in Crushbone. Rumoured to be part of a quest.
bomb - (v.) To use a very high powered direct-damage spell. cf. nuke, hose, burn. (n.) Any high-powered direct damage spell.
boogeyman - (n.) Any spellcaster who uses a large amount of fear spells. e.g. "Who was that boogeyman in the West Commons? He toasted my whole party, one at a time!" Also, a tough monster in the Fear Plane.
boot - (n.) See speedyfeet. (v.) To get disconnected from EverQuest. e.g. "I was level 11, then I got booted. Now I'm tenth again."
bounce - (v.) To leave a zone and immediately get knocked back into the zone you just left due to someone blocking the zone entrance. A common occurrence for those going into West Karana from Qeynos Hills. Can be deadly if you're zoning to escape a train. cf. bump (2.).
Bouncer - (P.n.) The Ogre Bouncer NPC who patrols the entrance to Cazic-Thule. Very aggressive to non-evil races.
BP - (n.) 1. Breastplate. Can refer to any armour for the torso. eg. "Dude - I just got this awesome new BP - isn't it awesome?" 2. Black Pearls. Very rare and valuable gemstone.
BRB - (abbr.) Be Right Back. Not EQ specific, but still confusing.
broker - (n.) Any player character who buys or sells items for the entire party because of better merchant prices caused by high Charisma, faction, etc.
brown - (adj.) A very very tough monster. e.g. "That hill giant cons brown to me." cf. deep, dark, beetle paste, tombstone.
BRT - (abbr.) Be right there. Not EQ specific, but still confusing.
BS - (v.) Backstab. A Rogue ability to do increased damage by stabbing a creature in it's unprotected back. (adj.) Bloodstained. A variety of magic armour.
BTW - (abbr.) By the Way. Not EQ specific, but still confusing.
bub, bubble - (n.) The experience, mana, stamina and health indicators. So called because they look like 5 connected bubbles. e.g. "I've got half a bubble til 5th!" cf. bar.
buff - (v.) To cast enhancement spells on a target. (n.) Any such enhancing spell.
buff hunter - (n.) One who goes around looking for buffs from anyone who can cast them. Especially applied to people who petulantly whine to every Druid or Shaman they see. eg. "SOW, please?!" Also - buff hunting, buff begging, the act of hunting for buffs. cf. buff.
bug - (n.) A glitch or problem in the programming which causes the game to behave erratically. (v.) To file a bug report with the /bug command. e.g. "Did you see that orc flying around CB?" "Yeah, better bug it."
bump - (v.) 1. (On message boards) To move a message to the "front" by replying to it. 2. See bounce.
bunny - (n.) [Perhaps localized to The Tribunal] Refers to a single monster as it is in the process of being "pulled," especially if it is a particularly easy kill. cf. pull.
burn - (v.) See hose, mana dump.
burner - (n.) A spellcaster capable of doing large amounts of direct damage to a target.
bus - (n.) See taking the bus.
bus fare - (n.) The amount charged to be teleported somewhere. cf. taking the bus.
butt-scratch brigade - (n.) Any large party comprised mostly or entirely of Ogres and Trolls. So named because of their disturbing tendency to scratch their butts at all times. e.g. "Well, time to move, the butt-scratch brigade is here."
c, cp - (n.) Copper. Smallest unit of currency in EverQuest. 10 Copper equals 1 Silver, 100 Copper to a Gold, and 1000 Copper to a single Platinum.
cafeteria - (n.) The tunnel entrance in East commons, which is usually full of players hanging around, loosely organized by level. Like the cafeteria in high school.
camel jockey - (n.) One who causes deaths of others by kiting. eg. "I was in Oasis the other day when some camel jockey kited Habib down the beach, oh the humanity!" cf. kiting.
camo, cammie - (n.) Camoflage. A Druid or Ranger spell that provides a sort of invisibility, but only outdoors. Improved Camoflage, also a Druid or Ranger spell works indoors as well.
camp - (v.) 1. To wait near an NPC's known respawn point in an attempt to kill it repeatedly, either for experience or rare items. EQ Combat etiquette states that simply "camping" an area does not grant one full "range-rights" to all NPCs that spawn there, thus many people will happily run through a camp ("dawn patrol!") and collect kills the camp is preparing for. 2. (on Rallos Zek server) hiding in a difficult-to-reach location in order to pick off other players by way of ranged weapons or spells. 3. The act of logging out. e.g. "I'm going to camp out for the night." (n.) Any area where monsters spawn regularly - especially where tents are. e.g. "Runnyeye is in the tunnel by the second goblin camp."
campcheck! - (excl.) A call for people to say which camp spots they are taking in a particular zone. Usually done in dungeons or any place that camping might be done on fixed spawn points for experience or items.
camp twist - (v.) [From camp + twist] To go back and forth between 2 or more camps in order to maximize loot or experience. e.g. "We were the only ones in perma last night, so we twisted the scryer and jailmaster camp"
candy apple - (n.) Any person in full Rubicite armour. cf. blueberry, bluebecite
Candyland - (n.) Any Non-PVP server, as referred to by a PVP-server resident. eg. "Stop yer whinin' and go back to Candyland." cf. PVP.
carebear - Anyone new to a PVP server, or the residents of non-PVP servers, as referred to by PVP players. eg. "Go back to Candyland with the other carebears!" cf. PVP.
caster - (n.) Any spellcaster, but especially NPC's. "Careful - Mooto's a caster!"
CB, C.B. - (P.n.) Crushbone, an area in the Greater Faydark, on Faydwer, noted for a large population of Orcs.
CDS - (n.) Cracked Darkwood Shield. A nice shield found in the High Hold area.
cent - (n.) Centurion. Refers to Orc Centurions, found in many regions.
CG - (n.) Carrion Ghoul. Tough monster in Unrest, capable of rooting players.
CGS - (n.) Charred Guardian Shield. Extremely nice shield for priest-classes and paladins, found in one of the Solusek.
Chain Bridge - (n.) Wooden bridge between North Karana and East Karana. So called because of the giant-sized chains supporting it. cf. East Bridge, Wood Bridge.
chalk talk - (n.) [from American football, refers to marking plays on a chalkboard] A brief discussion, prior to battle, to review tactics. e.g. "Okay, before we take on Vox, let's have a little chalk talk."
char - (n.) Character.
The Chessboard - (P.n.) (Butcherblock Mountains): Spawning ground for giant undead. Resembles a giant game of chess left in the grass for a while.
chicken - (n.) Any Aviak or other bird-like humanoid.
choo-choo! - (excl.) See train.
CIMS - (n.) Cold Iron Morning Star.
CK - (n.) Kerran Clawknight, a Kerran warrior almost as dangerous as a High Guard.
clang! - (excl.) See ding, bing.
clap - (n.) see herpes, rabies. e.g. "Any Clerics can heal the Mummy Clap?"
CoF - (v.) [From 'Chariots of Fire'] To run for your life - especially if you hear really cool music while doing it, and everything seems to slow down. e.g. "I was hunting caimans, when up pops Habib. Next thing I know, I'm CoFing for the zone, and it's like an eternity before I get there." Originated by Badurak the Dwarf Paladin, Hand of Aequitas, Sol Ro. (n.) Cloak of Flames. A gament that provides haste to it's wearer.
combo - (n.) The act of making several combat moves in a row (especially for a monk) or hitting with several spells simultaneously. e.g. "Nice combo, WangChung!"
commercial release - (n.) The date on which Everquest became available to the general public (sometime in the early part of March 1999). Many events in-game are gauged by their relationship to commercial release, e.g. "A lot of folks hit 50th level during beta, but the first one to hit 50th after commercial release was Kalaran on the Veeshan server." cf. Beta
commie - (n.) Gnoll commander, found in Black Burrow.
Commons - (P.n.) 1. The Commonlands, an area between Freeport and the Kithicor woods, known for it's variety of tough creatures. 2. Any zone suffering from an excess of OOC shouting and childish behaviour. e.g. "Mistmoore became the Commons last night, so we ringed to Lava."
con, consider - (v.) To appraise the apparent difficulty of a monster or player. A target can be Green (very easy, little or no EXP for killing), Blue (medium difficulty), Black/White (relatively equal to you), Yellow (Probably too tough to solo), and Red (What would you like your tombstone to read?) It is not recommended that you take on yellow or red mobs without a group.
cooking dinner - (v.) The act of summoning lots of food and water. eg. "I'm cooking dinner - anyone want some?" cf. making donuts.
cooties - (n.) See herpes.
Corflunk - (P.n.) A moderately difficult Ogre warrior NPC in Butcherblock. Also Cornflunk, Cornflake. ("His head goes great with milk!")
corpse - (n.) Someone who spends more time dead or retrieving their corpse than they do alive. e.g. "Yeah, he was pretty good in UO, but in EQ he's just a corpse." (v.) To use the "/corpse" command repeatedly, to move one's body to a safer location. cf. drag.
corpse camping - (n.) 1. [On PvP servers] Loitering near a deceased players corpse, with the intent to jump them after they loot their corpse. Can also refer to jumping players BEFORE they get to their corpse - but this is a bannable offense.
Quote from Guide Galwin on Vallon Zek:
"As far as the GM/Guide staff is concerned, corpse camping is when you attack
someone that is actively looting their corpse,(e.g. kneeling by the corpse
while reclaiming items)" 2. Refers to when a player has died at the feet of a particularly nasty NPC preventing the player from retrieving his/her corpse. eg. "I died in the mines, and now Meldrath is camping my corpse... Can you help?" cf. camp.
corpse compass - (n.) Any Bard or Necromancer currently hunting down someone's corpse.
CoS - (n.) Cloak of Shadows. Found on something called a Guano Harvester. Yuk.
The Cottage - (P.n.) Large cottage in the Qeynos Hills.
cowboy - (n.) A player who runs off and attacks creatures before the party (or even the player himself) isn't finished recuperating from the last fight.
CR - (n.) Corpse Retrieval. The act of trying to retrieve someone's corpse from a potentially hazardous location. e.g. "Can someone assist with a CR on the Plane of Fear?"
crack - (n.) 1. The Enchanter spell Clarity, or any similar mana-refreshing effect. cf. mana crack. 2. EverQuest, the addiction. e.g. "See ya later, hon - I'm off to play some crack."
crit - (n.) Critical hit. e.g. "Hey, nice crit!"
The Crossroads - (P.n.) (Butcherblock Mountains): a fork in the path that connects Greater Faydark, Kaladim and Dagnor's Cauldron. Protected by 3 guards, it is a hunting ground for low to mid-level characters.
crowd control - (n.) The act of preventing excessive mobs from joining melee. cf. lull e.g. "I need an Enchanter for crowd control."
Crushmail, CrushArmour - (n.) Refers to a specific set of ringmail looted off of Emperor Crush's body in Crushbone. Rumoured to also be a quest item.
CT - (P.n.) Cazic Thule. Very powerful God residing on the Plane of Fear. Known for his powerful Death Touch, which he can use on anyone in the zone. Can also refer to the Lost Temple of Cazic Thule, a zone located near the Feerot. cf. CZ.
cub - (n.) 1. Young Kodiak, found in Misty Thicket and East and West Commonlands. 2. Polar Bear Cubs, found in Everfrost.
cured - (n.) Cured Silk armour. Nice lightweight Monk-only armour, made via Tailoring AND Brewing skills.
cycle - (v.) The act of a hotkey combat button becoming available once again after being used, e.g. "This is gonna be dicey, so hit that Taunt button every time it cycles." Also called "refresh".
CZ - (P.n.) Cazic-Thule, a dungeon located in Feerott, noted for the local Lizardman populace. (abbr.) Changing Zones. Usually used as a tell to let people know that you are zoning.
d1, d2, d3, d4, d5 - (abbr.) Down 1, etc. Refers to how much mana was expended, in terms of bubbles.
DA - (n.) Divine Aura. Any of the Cleric spells that make them immune to damage (and healing) for a brief period.
dark - (adj.) See deep.
DB, DBS - (abbr.) (1.) Dark Boned Skeletons. Tough creature found in Unrest. (2.) Dry Boned Skeleton, a rather nasty skeleton found in desert regions, such as Ro, and the Oasis of Marr. cf. IBS, Dry (3.) Disband.
DC - (abbr.) Dagnor's Cauldron, an area near Butcherblock containing Unrest and Kedge Keep.
dc'd - (v.) Disconnected. e.g. "If I get dc'd one more time, I'm quitting for the night!"
DD - (abbr.) 1. Direct Damage. Refers to any spell designed to do damage to a single target. 2. Dragoon Dirk. Good low-level piercing weapon found on Dark Elf Dragoons (such as Ambassador D'Vinn in Crushbone).
DE - (abbr.) Dark Elf. cf. drow (2.), inky, smurf.
Dead Side - (P.n.) The portion of Lower Guk which is populated primarily with undead frogloks. cf. Live Side.
Deathmarch! - (excl.) Warning shouted in Oasis when the Spectres have decided to go on a rampage.
debuff - (v.) To cast non-damaging ability-reduction spells on a target. (n.) Any such detrimental spell.
deep - (adj.) Phrase used to denote a more extreme level of difficulty than a simple con reports. "Red" is 2 or 3 levels higher, "deep red" would be 3+ levels higher. cf. dark, light, brown
Derv - (n.) Dervish Cutthroat, Raider or Thug. Tough, aggressive creature found in the Commonlands and the Desert of Ro. May appear as Ogres, Humans, Erudites or even as Orcs.
derv ring - (n.) Cutthroat Insignia Ring. A particular magical ring found on Dervishes in the Commonlands or the Desert of Ro.
ding - (excl.) [From the sound that announces a new level.] An exclamation to inform friends that you have gained your level. Also, can refer to the sound itself. e.g. "Let me hear the bing before we gate to Cazic." cf. bing, clang, kip.
dingo - (n.) A weak NPC that attacks meditating wizards. More of an annoyance than anything else.
Dirt Elf - (n.) [derogatory] Any Dark Elf, refers to their subterrainian origins and dark skin.
disco, disc - (v.) (abbr.) To be disconnected from EverQuest. ie, "I was disco'd for ten minutes, what happened?". (n.) The instance of being disconnected. ie, "I HATE discos!!!"
DM - (n.) Desert Madman. cf. waterboy.
dmg - (n.) Damage.
Doh! - (excl.) [From "The Simpsons"] Noise made immediately after doing something exceedingly stupid. e.g. "Doh!" ... (a couple of seconds later)... "TRAIN!!!!"
dong - (n.) The sound made when you lose a level.
dOoD, dEwD, (-z) - (n.) Player, usually immature, who is more concerned about being powerful, exploiting the game, or PKing than they are about role-playing and adding to the fantasy environment. Generally has absolutely no interest in roleplaying, and will often hold lengthy OOC conversations on any channel. The non-fantasy name is usually the first tip-off. e.g. "Poopsmuggler is such a dOoD. All he does is killsteal and shout about how much easier EQ is than UO."
The Door - Specifically, a door in Befallen, known for randomly closing and locking the computer...
Dorn - (P.n.) Dorn B'Dynn, an EXTREMLY powerful Dark Elf NPC found in North Ro. Very aggressive to non-Dark Elves, and much more powerful than he appears.
DoT - (adj. abbr.) Damage over time. Refers to certain spells that cause damage over a period of time, rather than all at once. e.g. The Choke series of spells for Enchanters are all DoT spells.
drag - (v.) To use the "/corpse" command repeatedly, to move one's body to a safer location. "Hey - you don't want to lose your invis, so drag your corpse out to the tunnel before looting it." cf. corpse (v.), tow.
death crawl - (v., n.) Very slow walk, due to very low health or stamina.
dress - (n.) See nightie.
drop - (v.) 1. To kill an NPC as quickly as possible, by any means possible. e.g. "King Grobb inc! Drop that mino, and let's zone!" 2. To leave loot when dying, especially NPCs. e.g "Hey they've tweaked Permafrost again. Now the gobs drop bronze!"
Drow - (n.) 1. The union between the Dark Elves, Trolls and Ogres: the Dark Races. 2. [from TSR's RPG "Advanced Dungeons and Dragons"] Any Dark Elf. cf. DE, inky, smurf.
Drunkard - (P.n.) High-elf NPC in the Greater Faydark area who wanders around Kelethin and the entrance to Crushbone.
Dry - (n.) See DBS (2.)
DS - (n.) Damage Shield. Any protective spell that also causes damage to the attacker. Shield of Spikes is a good DS.
DT - (v.) Death Touch, a powerful ability that can kill even the strongest of characters outright. Usually reserved for the Gods. e.g. "Watch it, CT's gonna DT you!"
duel - (v.) To enter into consensual player-vs-player combat, regardless of either players PVP status. Both players must agree to duel by targetting the other player, and selecting "Duel". Once the duel has begun, it cannot end until one player has died or fled. cf. PVP.
dump - (v.) 1. To unload all of one's excess loot. e.g. "Guys, I'm overloaded - I'm gonna head back to town and dump. 2. To drop a train on an unexpecting group - usually at a zone point. e.g. "I was medding in CB cave, when some scrub decided to dump Lord Darish and a half-dozen legos on me. Anyone got a sponge?"
DVinn - (P.n.) Ambassador DVinn, a Dark Elf NPC residing in Crushbone. Usually responsible for trainwrecks near the entrance from Greater Faydark. Fast, tough and very aggressive.
DVinn's Corner - (P.n.) When DVinn loses his target or path, he will stand in the corner closest to the Zone, and attack anyone who walks near. e.g. "Is Dvinn still loose?", "Yes, he's in his corner."
DWB - (n.) Dwarven Work Boots. Nice footwear found in the Estate of Unrest. But you have to supply your own OdorEaters.
DWC - (n.) Deepwater Crocodile or Deepwater Caiman. Both are reptiles found in the Oasis of Mar. The croc is MUCH tougher than the caiman.
East Bridge - (n.) See Chain Bridge. Usually referred to in North Karana.
EBW - (n.) Electrum Bladed Wakizashi, a fast 1-handed sword obtained through a Mistmoore quest.
EBM - (n.) Enameled Black Mace, a nice one-handed blunt weapon.
EF - (n.) Efreeti. Powerful monster found in fire-based areas and on some of the Planes.
EK - (P.n.) East Karana. An area in the western part of Antonica. cf. NK, SK, WK.
elvenator - (n.) Any of the lifts in Kelethin.
enchilada - (n.) [sarcastic] Any person buffed with a large number of enchantments.
EP, EXP - (abbr.) Experience. cf. XP.
EQ - (abbr.) 1. EverQuest. First-person orientation massively multiplayer online RPG. The reason computers were invented. May possibly result in alterations in the space/time continuum as you get totally sucked in to the detriment of job, relationship and life. 2. (usu. lowercase) Equipment. All-purpose reference to anything a player can carry, wear or use. e.g. "Man, I have got to get some better eq - I'm getting stomped all over the place."
ETA - (abbr.) Estimated Time of Arrival of the next ship, usually shouted as a question in zones where ships dock. e.g "What's the ETA of the ship?" cf. boat or ship.
ETS - (n.) See PTS.
evac - (v.) Group Gate or other method of instant transport to another location. "Can someone evac me to North Karanas, please?! I'm sick of this continent!"
EverQuest Express - (n.) Quick method of travel utilized by remaining bound to a location while running off to a distant land to acquire something, banking it, then getting killed deliberately, to return to one's spawn point. e.g. "I'll be home in a minute, honey, I'm taking the EverQuest Express!" cf. warrior gate, bard gate. (P.n.) The name of a popular website, billed as "Everquests first online newspaper."
Ewok hat - (n.) A leather cap, especially when worn by Dwarves.
Ewok Village - (P.n.) Kelethin. cf. Tree City.
exploit - (n.) An unintended consequence of game mechanics or outright bug which allows a player to gain an unfair advantage if used. e.g. "Getting monsters stuck in a wall then killing them with spells is an exploit." (v.) To deliberately use take advantage of bugs for the purpose of unfair advancement. e.g. "The GMs caught Porno exploiting the clog in Unrest again."
F&W, FW - (n.) Food and water. e.g. "Anyone got an xtra 5 F&W?"
faction - (n.) The particular group or groups that an NPC belongs to. Killing NPC's may affect one's faction standings with the factions that NPC is affiliated with - e.g. Killing Crushbone orcs will reduce your standing with other Crushbone orcs, as well as a group of Dark Elves in Neriak, but will increase your standings with several "good" factions in the area. If a player's faction with a particular group drops low enough, they will be killed on sight (KOS) by members of that group. Likewise, a player can positively affect their faction to not be KOS in certain areas. cf. KOS.
fang - (n.) Giant Snake Fang. A good low-level piercing weapon. cf. GSF
farm - (v.) To camp a specific creature with the express purpose of collecting rare loot items for sale to other players. cf. camp.
fast boots, fast feet, fastyfeets - (n.) See speedyfeet The last is usually only used by Trolls.
FB - (abbr.) (1.) Firebolt, a low-level Wizard spell. (2.) Firebeetle, a weak monster found in many parts of Antonica.
FBR - (n.) Flowing Black Robe. Powerful robes for spellcasters.
FBSS - (n.) Flowing Black Silk Sash. Nice sash that increases the attack rate of the wearer, found in Lower Guk. cf. Haste Sash.
FD - Feign death. A Monk skill and Necromancer/Shadowknight spell.
FedEx Quest - (n.) Any Quest consisting exclusively of delivering an item, especially if the Quest is repeatable.
feet - (n.) See speedyfeet.
feign pull - (v.) To "pull" a creature, using Feign Death (a Monk ability and a Necromancer spell). This practice allows the "puller" to control the number of creatures pulled. cf. fpull.
fetch (v.) See pull. (n.) One who fetches. cf. puller.
FFA - (abbr.) Free For All. Describes an area where "kill rotations" are not observed. Can also describe certain looting situations.
FG - (n.) Fire Giant. Tough giant located in Nagafen's Lair.
fireworks - (n.) 1. The numerous sparklies accompanying most Bardic songs. 2. Tinkered item made by Gnomes. Currently suffering from a bug that displays a charge even after they are expended.
fish - (v.) See fetch, bait.
flack - (n.) Weaker monsters that get swept up into a larger train, following very powerful monsters. e.g. "Boy, DVinn sure carries a lot of flack with him, doesn't he?" \
flamer - (n.) 1. Any Caster who burns through all their mana during battle, especially when the additional spells are not necessary. example Man, that Wizard is such a Flamer. He used his High level spells to kill a greenie. 2. Soulfire or The Fiery Avenger, Paladin-only swords.
FLC - (n.) Feet Like Cat, a Ranger or Shaman spell that improves Agility. cf. kitty feet.
FM, FOM - (abbr.) Full (of) Mana. cf. FMH, FnR, OOM
FMB - (abbr.) Full Mana Burn. Used by casters right after a fight to convey how difficult it was. If a caster goes FMB for a fight, that means they felt that it was necessary to unload all of their reserves in order to win. Implies that the caster is out of mana.
FMH - (abbr.) Full on Mana and Health. cf. FM, FnR, OOM
FnR - (abbr.) Full and Ready. cf. FM, FMH
fodder - (n.) A really weak pet or player. e.g. "Ahh damn! Every pet I summon is fodder till I get lvl 8!"
FP - (P.n.) Freeport, a Human city on the eastern coast of Antonica.
fpull - (v.) See feign pull.
froggie - (n.) Troll/Ogre term: Any frog-like creature, but especially frogloks. e.g. "Let's go to Guk and barsh dem froggies!"
front yard, front porch - (n.) Any newbie area, especially very close to a city or zone entrance. e.g. "Now run along, Galliwyn, go play in the front yard."
FS - (adj.) Fine Steel. A high-quality variety of normal weapon.
FSS - (n.) Fanged Skull Stiletto. Piercing weapon from the Plane of Fear.
full house - (n.) 1. A spawning area that spawns stationary monsters, has no campers and has monsters at every known spawn point. The entrance to Kerra Isle, for example, has a full house when there are 3 kitties in the left hut, 4 kitties in the right hut, and 2 on the bridge. 2. A known spawning area, or even an entire zone, that is camped by a large number of players, preventing anyone else from hunting in that area. e.g. "Man has CB got a full house tonight! I couldn't walk for all the tents."
full pull - (n.) Pulling all of the mobs in a single spawn area. eg. "Full Pull! Prepare for evac!" cf. pull.
furby - (n.) A Burynai. These are squat badger-looking creatures that walk upright and swat with fiercly-clawed paws.
FWIW - (abbr.) For What It's Worth. Not EQ specific, but still confusing.
FYI - (abbr.) For Your Information. Not EQ specific, but still confusing.
g, gp - (n.) Gold. Standard unit of currency in EverQuest. Equal to 10 Silver or 100 Copper. 10 Gold equal 1 Platinum.
gank - (v.) 1. To kill a PC or creature. e.g. "Hey - let's join up in CB and gank DVinn!" 2. See killsteal. e.g. "Dagnabit! Doperabbi ganked my kill again!"
garnish - (n.) Any low level creatures that tag along with a "pulled" kill. e.g. "Bringing a ghoul and some death beetle garnish!"
GB - (n.) Ghoulbane. A Paladin-only sword.
GBS - Glowing Black Stone.
GDB - (n.) Greater Dark Boned Skeleton. Very tough creature in Unrest.
George of the Jungle - (n.) Someone who walks into trees frequently, either due to autowalk or just not paying attention.
GF, Gfay, Greater - (P.n.) Greater Faydark, an area on the Faydwer continent. Contains the tree city of Kelethin, as well as entrances to a number of other zones. Excellent newbie area.
GG - (abbr.) Group Gate. See evac.
GGS - (abbr.) Giant Gnome Syndrome. Strange affliction affecting certain NPC gnomes, and corpses of gnomes, dwarves and halflings. e.g. "Dude, what's with Frebin, he got GGS or something?"
ghetto - (adj.) See welfare.
ghost - (n.) 1. Any NPC that gets low on hit points and suddenly cannot be hit by spells or melee due to being "out of range," even though the NPC appears to be visible and within range (sometimes right in front of you). This happens when the server tells the critter to run away but the client doesn't get the message for a few seconds, and is usually caused by lag. 2. Any NPC that can be seen walking along in the distance, but which disappears as you get close. This is usually due to lag, and often the monster will reappear nearby if you wait a few seconds. 3. (Usually "The ghost") A tough mob hiding in the basement in Unrest. e.g. "We're gonna go camp the ghost - you want in?"
ghost train - (n.) A train that never appears. e.g. "Hrm - that train of Bouncers never made it - guess it was a ghost train." cf. train.
GIBS - (n.) Greater Ice Boned Skeleton. Very tough version of the Ice Boned Skeleton, this one resides in Lower Guk.
gimp - (n.) 1. See girlscout,scrub. 2. See runner.
girlscout - (n.) Any player that must be watched closely or babysat to make sure that they don't die unexpectedly, either from ignorance or stupidity. cf. scrub
GK'd - (abbr.) Guard Killed. Refers to a PC being killed by a guard, either due to accidentally attacking one, or by having KOS status with the guard. cf. KOS.
GLS - (n.) Greater Light Stone. Good light source that can be held in inventory to provide light. Found on wisps.
GM - (n.) 1. Verant's customer service employees who appear in-game as godlike player characters and whose job is to assist players who are plagued by bugs or deal with those who may be exploiting them. GMs can be contacted with the /petition command. 2. Ghoul Messenger. Strange creature from Western Karana, rumoured to be part of a quest. No relation to GM (1.)
gob, gobbie, gobo, gobbo - (n.) Goblin. Found in Butcherblock, Runnyeye, Misty Thicket, and other regions.
Grand Central Station - (P.n.) Castle Mistmoore - so called because of the horrendous trains. Can also refer to any zone or region prone to massive trains.
grape - (n.) Someone wearing a full set of Ethereal Mist armour.
greenie - (n.) Any Troll.
green machine - (n.) A train of weaker creatures that would normally be no threat, but en masse can kill a player. e.g. "I was doing fine until that green machine of gnolls got me."
griff - (n.) Griffon, Griffin, Griffene or Griffawn. Very tough, aggressive flying creature mostly inhabiting the Karanas, with a few terrorizing the Commonlands.
Group Bug (n.) - Specific condition that results in being unable to join or disband from a group. Usually caused by the group leader going linkdead or disbanding while other members are zoning. e.g. "It says you're in another group." "Damn, I'm group bugged. Gotta relog, brb."
Group Hug (v.) - To get close enough to be afffected by party-affecting spells. e.g. "Group hug, everybody, casting Shared Wolf Form."
GSF - (n.) Giant Snake Fang. A good low-level piercing weapon. cf. fang
GSkel - (n.) Greater Skeleton, a very difficult monster in Unrest.
GTG, GG - (abbr.) 1. (Also GG) Got to go. e.g. "Sorry, guys, GTG, dinnertime." 2. Good to Go. Ready and waiting. e.g. "I'm GTG, let's get'em!"
Guk - (P.n.) Dungeon zone located near Innothule Swamp known to be inhabited by Frogloks.
gull - (n.) See seagull.
GZ - (n.) A Gigantic Zweihander. A powerful two-handed sword.
HA - (n.) Holy Armor. A Cleric or Paladin spell that improves armour class and hit points. cf. SA.
Habib - (n.) Any Sand Giant. e.g. "Move it, here comes Habib!" cf. Saddam.
hand - (n.) Reanimated Hand. A tough monster residing in the Estate of Unrest, and the Lower side of Guk.
Hank - (n.) [from Hank Hill, a character on an American cartoon series, "King of the Hill"] Any Hill Giant. cf. Homer, HG.
happyfeet - (n.) See speedyfeet, slickshoes, feet. Usually used by Ogres and Trolls.
haste sash - (n.) cf. FBSS.
heal pimp - (n.) One who takes on overly tough monsters, then begs others for healing spells. Similar to, but not the same as a mana sponge.
herpes, herpies (n.) Another name for Rabies (disease). "Mummy herpes--it's not a pretty sight." cf. cooties, clap.
Hero - (n.) (Usually) refers to the Minotaur Hero that pops up occasionally in Steamfont. Running away is generally the most appropriate response to hearing this shouted out. Very tough and very aggressive. e.g. "Hero detected - Run away bravely!"
HG - (n.) 1. Hill Giants, from the Western Commonlands, the Karanas and other areas. cf. hank, homer 2. Kerran High Guard, a high level, very dangerous NPC. Has the unfortunate tendency to spawn in the tunnel leading to the zone border with the Toxxulia Forest, meaning that it generally appears behind you as you're fighting normal Kerrans.
HH - (P.n.) High Hold Pass (or Keep).
Hidden Inn - (n.) One of the Inns in the East Commonlands. Also called Inn 4 cf. Inn 1-4.
HKers - (n.) Hong Kong-ers. A group of Hong Kong players that haunt the night and early US hours on the Tunare server. Originally all defined by their names (started with "HK") but now their names have been changed.
Homer - (n.) [from Homer Simpson] Any Hill Giant or Cyclops. cf. Hank, Saddam
honor loot - (n.) Method of looting where everyone loots as they feel like it with the constraint of no one taking all the loot. cf. alpha loot, master loot.
hose - (v.) 1. When casters use most/all their mana in a single spell or few spells, or just to take out a single mob. e.g. "Ack! Hose that slaver!" cf. mana dump, nuke (2.). 2. To get really badly hurt or killed, especially under adverse circumstances. e.g. "Man, Habib really hosed us..."
HT - (abbr.) Harm touch. A Shadowknight skill that allows them to do damage to the target.
humie, hummie - (n.) Troll/Ogre term: Any human or human-like species. Can refer to Humans, Erudites, Barbarians, Half-elves, or even elves.
hurder - (n.) One who leads Bouncer Hurd away from Cazic Thule in an effort to save those attempting to flee a train of crazed lizards. [Originated by Kitasi]
IBS, ICB - (n.) Ice Boned Skeleton, a very nasty skeleton found in Everfrost and also in Befallen. Like wisps it is invulnerable to normal attacks. cf. DBS
/ignore, /i - (v.) A way to avoid spam. Ignore the names you wish never to hear from again. e.g. "Welp, there's another goober for the ignore list."
IMHO - (abbr.) In My Humble Opinion. Not EQ specific, but still confusing.
IMSO - (abbr.) In My Stupid Opinion. Not EQ specific, but still confusing.
inc!, incoming! - (excl.) Usually used when a mob is on it's way to the party or a known location.
inky - (n.) Any Dark Elf. e.g. "Me's gonna barsh dem inkies!" cf. DE, drow, smurf.
Inn 1, Inn 2, Inn 3, Inn 4 - (n.) One of the inns in the East Commonlands. cf. Hidden Inn.
introduce - (v.) To get a monster's attention by attacking it with a massive first strike. "Wait here, I'm gonna introduce myself to that Calf."
invis, inviso - (n.) Invisibility. Any spell or effect that can cause the target to vanish from sight. Some NPCs can see through invisibility. Often needed to get into or out of difficult places.
IRL - (abbr.) In Real Life. e.g. "IRL, I'm an accountant. Far cry from 'Spumonious the Shadowlord...' *grin*" cf. RL
IV - (abbr.) Any of the spells that provide Infravision, or just simply infravision by itself.
Jack - (n.) Jack-o'lantern. Tough monster found in Unrest.
jammies - (n.) Wood elf clothes.
JB, jboots - (n.) Journeyman's Boots, a charge-based speed-enhancing piece of footwear.
JC - (n.) Jewelcraft. One of the trade skills, this one is for creating jewelry.
jelly, jello - (n.) Gelatinous Cube. e.g. "I just love squishing jello!"
(Jell-o® is a registered trademark of Kraft Foods, Inc. and it's use herein is not to be construed as a challenge to it's ownership.)
JJ, J/J - (abbr.) Just Joking. Not EQ specific, but still confusing.
JK, J/K - (abbr.) Just Kidding. Not EQ specific, but still confusing.
Jojo - (P.n.) Jojounga. Nasty Kobold Warrior NPC found in Innothule swamp. He is affected by a bug - his corpse is not lootable, and will vanish shortly after death.
juggle - (v.) See twist.
juju - (n.) Magic or mana - especially for Ogres and Trolls. e.g. "Snoj out of juju - wait while med!" cf. mojo. (2.) Faction rating, or the effect that a particular action can have on it. e.g. "Don't attack that goblin, it's bad juju with the guards."
JuJu stick - (n.) Any magical staff - especially for Ogres and Trolls. e.g. "JuJu Stik fer sale!"
JW, J/W - (abbr.) Just Wondering. Not EQ specific, but still confusing.
kamikaze - (n.) A player that attacks things that are way too tough, almost always dying in the process. cf. scrub. (v.) To make an obviously suicidal attack on a mob for no apparent reason. e.g. "I don't believe he just kamikazed that griff. What a scrub."
kEwlDoOd - see dOoD.
KFC - (n.) [from Kentucky Fried Chicken, an American-based fast-food restaurant chain that specializes in fried chicken.] The elevated area near the Aviaks in Butcherblock or the Aviak village in South Karana, depending on the area. e.g. "Hey, wanna camp KFC for a while, at least until I hear the ding?"
kill - (n.) An NPC that has been killed, prior to it's corpse being looted. Also, any creature in the process of being killed, eg. "He stole my kill!"
killfile - (n.) Another name for the /ignore list. Term originates from Usenet (aka the newsgroups), where a killfile served the same purpose there that the /ignore list serves on EverQuest. e.g. "*sigh* Welcome to my killfile, jerkweed."
killnapper - (n.) See killstealer. Originated by Leiria of Karana
killstealer - (n.) One who "steals" kills, by either casting very powerful spells or simply by running up to an already engaged creature and killing it. Standard EQ combat etiquette states that when an NPC is already engaged by or engaging a PC, if the PC is not asking for help or in obvious immediate need of it (nearly dead, stunned, blinded, etc.) that any persons not already involved ask prior to engaging said NPC. Doing otherwise will get one branded as a "killstealer."
kinslayer - (n.) A PKer that kills others of the same race or of races that should be allied (But is generally the former). Usually only on Rallos Zek.
kip! - (excl.) [origin unknown - I would like to know...] See ding!.
kite - (v.) (usually "kiting") To run around, deliberately training one or more NPCs, killing them slowly with DoT spells or DD spells (which takes a little better timing), while staying just out of their reach. e.g. "Dontcha just hate when Bards are kiting, and they drag Lockjaw down on you?" cf. reverse kite.
kith - (n.) Kithicor Forest. Dark, moody zone, noted for it's population of Shralok Orcs and undead of all kinds. Now a rather tough zone as well.
kitty - (n.) Kerran, one of the cat people of Kerra Isle.
kitty feet - (n.) Feet Like Cat, a Ranger or Shaman spell that improves Agility. cf. FLC
kneebiter - (n.) Term used by many, especially Dark Elves, to refer to Halflings.
kod - (n.) Kodiak. Large, tough, aggressive creature inhabiting the Western Commonlands.
KOS - (abbr.) Killed On Sight. Refers to the status of certain PCs in regards to certain zones. For example, dark races (Dark Elves, Trolls, Ogres and Ilzak) are KOS in zones like Rivervale and Freeport. Likewise, good races are generally KOS in dark cities. PCs can overcome KOS status by getting enough of a positive faction change with the affected species. cf. faction, GK.
KS, KSer - (abbr.) See killstealer. eg. "Whinur shouts: sToOPiD KSur!"
Kung Fu - (n.) [Sarcastic] Combat style practiced by spellcasters, especially unarmed, or weakly armed ones, wherein little or no damage is actually done. e.g. "Uh oh - Murlun's whipping out the Kung Fu, Lockjaw's in for it now! *snicker*"
lag - (n.) Increased latency resulting in slower overall game response. For example, lag might cause you to see an orc standing in front of you, when in fact, it's already walked away. cf. ghost, ping, latency. (v.) (usu. lagged, lagging) Under the influence of lag. eg. "Man, I'm really lagged - orcs are teleporting all over the place!"
lagbeast - (n.) Ephemeral horrific beast, known for causing indiscriminate mystery deaths, teleporting creatures, and random acts of stupidity. No known weakness. [picture not available] e.g. "Die, foul lagbeast! Die!"
lag evasion - (n.) The act of being right on top of a mob but not hitting it and then seeing the mob jump a few feet ahead e.g. "I was right on top of that fire beetle but it used its lag evasion techniques to get away from me!" cf. warp.
lag-o-meter - (n.) The meter that measures latency, dropped packets and ping. Usually found in the upper left or lower right of the viewing area.
latency - (n.) [Syn. of delay] How much time it takes for a packet of information to get from one point to another. In EQ, refers to how slow one's connection is. Poor latency can result in ghosts, teleporting monsters and other strange occurences. cf. ping, lag.
lawn care - (n.) The act of cleaning an area of low level greens that give no experience and little or no loot. e.g. "I'm going to go do a little lawn care now. BRB" cf. mowing, plinking.
lawn tennis - (n.) Two (high-level) spell casters, some distance apart, alternating spellcasting on a creature, causing it to continually run back and forth between them. Highly amusing. Originated by Vinil and Silestra of Bristlebane.
lawn trash - (n.) Annoying weak or small monsters ("green cons") that roam around an otherwise higher-level area and will sometimes join in a battle in progress. e.g. "Before you pull that Skeletal Monk, let's clear the lawn trash." cf. trash.
LD - (abbr.) See linkdead.
LDC - (n.) Lava Duct Crawler. Tough spider in Nagafen's Lair.
leg, lego - (abbr.) Legionnaire. Refers to Orc Legionnaires, found in Crushbone, Western Commonlands and other zones.
leg brace, leg bracer - (n.) Legionnaire's Bracer. Wrist-worn armour with the same protective value as leather, but slightly greater weight. Found on Orc Legionnaires.
leg pad, lego pad - (n.) Legionnaire's Shoulder Pad. Shoulder-worn armour valued for it's excellent quest reward.
let out - (v.) To (accidentally) cause a mob (especially a high-powered one) to move from its normal spawn point to another area. "What scrub let out Dvinn?"
LF, Lfay, Lesser - (P.n.) Lesser Faydark, an area on the Faydwer continent, usually just known as a crossroads from Greater Faydark and Steamfont, but also home to many other challenges.
LGuk - (P.n.) Lower Guk. cf. Dead Side, Live Side.
LH, LOH - (abbr.) Lay on Hands. A paladin skill that heals the target.
light - (adj.) Phrase used to denote a less extreme level of difficulty than a simple con reports. "Red" is 2 or 3 levels higher, "deep red" would be 3+ levels higher. "Light red" would be just above "yellow". cf. dark, deep
linkdead - (adj.) A state of disconnection where the character is still in the game, and still affected by his surroundings. Linkdead characters are noted by the word linkdead next to their name in a "who list".
linkdeath - (n.) Death caused by being disconnected in a dangerous situation.
list - (n.) A social convention whereby certain popular areas are shared by large numbers of people, using a first-come, first-serve method.
litter - (v.) To leave corpses lying around instead of looting them (usually because the dead creature offers little or no treasure).
Live Side - (n.) The part of lower Guk populated by Frogloks and other assorted creatures. cf. Dead Side, LGuk.
lizzy, lizzies - (n.) Ogres and Trolls insist on calling Lizardmen in the Jungle of Ferrott 'lizzies'.
LJ - (abbr.) Lockjaw, a very tough crocodile found in the Oasis of Marr.
/loc, loc, location - (n.) Coordinates showing one's exact location, gained by using the /loc command on the command line.
Locksmith - (n.) Rogue. e.g. "I'm a 20th level Locksmith!"
log - (v.) 1. To log off from EverQuest by camping. e.g. "Seeya guys, gotta log." 2. To record everything in the chat window by way of the /log command. cf. logfile.
log file - A text log record of everything that flashes through your chat window. Toggled on an off by the /log command. Log files can be analyzed with varying success with the use of a log parser. cf. log (2.)
LOL - (abbr.) Laughing Out Loud. cf. ROFL. Not EQ specific, but still confusing.
LOM - (abbr.) Low on Mana. e.g. "I'm LOM - don't pull!"
loop - (v.) (usually -ing) To run an NPC around in circles, keeping it occupied, while the rest of the party deals with another one. Usually used on larger mobs, such as Giants and Griffons.
loot - (v.) To empty a corpse of anything it might have carried. e.g. "Be sure to loot your kills, so the creatures will respawn faster!" "Loot alpha" means that, when in a party, the order of who gets treasure from kills shall be handled alphabetically. Those who loot out of turn are known as "loot hogs" (n.) Anything carried on NPCs that can be taken when the NPC is killed. e.g. "Have you ever noticed that crocs never have loot?"
lore - (adj.) A rare item, of which, only one of that particular kind may be possessed at a time, including equipped or in the bank. cf. pending lore.
love - (n.) The state of being KOS to a specific type of mob. e.g. "That guy has gnoll love." cf. KOS, faction.
LoW, LotW - (abbr.) Langseax of the Wolves. A fairly nice weapon, but Warrior only.
lowbie - (n.) The new character for an experienced player. cf. newbie 2.
lupine - (adj.) Any of various armours found on werewolves.
lull - (n.) Any of the 'lull' line of spells or bard songs which causes hostile NPC's not currently engaged in combat to become less hostile and ignore passing party members or nearby fights. Can also refer to the Bardic song which causes a creature to fall asleep while in combat. cf. off, on.
lure - (v.) To cause a distant monster to run to you and attack, rather than closing with it; usually accomplished with a missile weapon or ranged damage spell. cf. fetch and bait.
mailman - (n.) Someone who is on a FedEx quest. cf. FedEx Quest.
main lift - (n.) The southernmost of the three lifts in the tree city of Kelethin. The first lift you reach when arriving at Kelethin from Felwithe by road. Popular newbie gathering zone. cf. orc lift, priest lift.
making donuts - (v.) Can be the same as cooking dinner, but also is more specifically used to indicate the usual ritual that almost all Magicians go through when they first start an Everquest session. (e.g. summon some or all of the following: 5-10 food, 5-10 water, 40 or so bandages, light, heatstone/coldstone, dimensional pockets, and/or a weapon.) (Comes from that Dunkin' Donuts commercial where the guy gets up first thing in the morning and walks around muttering "Time to make the donuts.")
malise - (n.) Malise or Malisement. A Shaman or Magician debuffing spell. Reduces resistances to Fire, Cold, Magic and Poison.
mana crack - (n.) The Enchanter spell Clarity, or any similar mana-refreshing effect. cf. crack.
mana dump - (v.) See hose.
mana pimp - (n.) [Usu. refers to Bard or Enchanter] Anyone who provides mana regeneration. e.g. "Dood! Our very own mana pimp!"
mana sponge - (n.) Anyone who requires an excessive amount of heals or other spell-type maintenance.
Martha Stewart - (n.) Any player who produces a lot of goods by way of the Trade skills.
master loot - (n.) A method of looting monsters whereby one or two party members will loot all kills. When the party is done hunting, items will be equally divided amongst them according to value and desirability. cf. alpha, alpha loot, honor loot.
McDonald's - (n.) Any NPC or player who sells food and water. e.g. "Hey, swing by the city, I gotta stop by McDonald's."
meat - (n.) A character too low level to be in the present zone.
meat shield - (n.) Any melee class.
med - (v.) [Also, medding.] Meditate. A skill used to regain mana rapidly. While meditating, a player cannot see anything except their spellbook. e.g. "Watch my back while I med for a minute." cf. NIB, zen.
Megan's Tower (P.n.) - The tower in northern Everfrost where Megan O'Reilly usually is. Her dog, Snowflake will lead you here if you ask him "Where is Megan?". Tundra Jack and Iceberg are often spotted here as well.
mem - (v.) [Also meming] To memorize spells or songs. Generally used only by bards who can't meditate. e.g. "Hold on while I mem!"
mes, mez - [From an Enchanter spell, Mesmerise] (v.) To cast a lull spell on a creature. "I'm going to mes the cent." cf. lull. [Note that the Lull/Soothe line of spells is completely different in use from the Mesmerize/Enthrall line of spells in usage, however, Lull and Mez seem to be used pretty interchangably by players.]
the Millers - (P.n.) A farm in Western Karana run by the Miller Family (NPCs). Also refers to Baobob and Chanda Miller, two NPCs in Qeynos Hills.
Mini-CT - (P.n.) The Avatar of Fear, found in the Lost Temple of Cazic-Thule. So called, because he looks just like Cazic-Thule (the God of Fear), but about 1/8th his size. e.g. "Me and Bruceleeroy were camping Mini-CT to get those Bladed Thulian Claws."
mino axe - (n.) Minotaur Axe. A good single-handed slashing weapon found on some Minotaurs in Steamfont and the Beholder Maze.
MM - (n.) 1. Madman. Creature found in North Ro and the Oasis of Marr. Can cast some spells. 2. Mistmoore. Very difficult dungeon located in Lesser Faydark. 3. Mithaniel Marr. A deity in EverQuest. Also the name of a server.
mob - (n.) [From 'mobile' or 'movable object', an old MUD code term] Any NPC capable of moving around on it's own.
mojo - (n.) Trolls and Ogres often refer to spellcasting as mojo. "You make big mojo. Me barsh!" cf. juju
Mooto - (P.n.) A goblin shaman NPC in the Misty Thicket. He has a bad habit of surprising unsuspecting newbies who are hunting goblin warriors.
momma - (n.) Mammoth (as opposed to the mammoth calf). Very tough creature. It is not wise to attack a mammoth calf when the momma is around.
mowing - (v.) See lawn care.
MPF, MPW - (v.) Mass Produce Food/Water. e.g. "Stop pulling tombstones! I'm OOM after MPF for Ahz!"
MR - (n.) Magic Resistance. (imp.) Mana remaining. Often used by groups to determine the readiness of their spellcasters. e.g. "Cool, Crush has popped. MR, guys?" cf. report, status.
MT - (abbr.) Empty. e.g. "Bah - stupid fingers are MT again!"
MU - (n.) Magician.
mule - (n.) Any character created specifically for the purpose of holding or selling equipment. e.g. "Bandedforsale?! Ha! What twerp created that mule?"
Naggy - (P.n.) Lord Nagafen. Very tough red Dragon, residing somewhere near Solusek's Eye.
Naj - (P.n.) Najena. Dungeon zone.
naked - (n.) Without any equipment or weapons.
Naugrim - (n.) [from 'The Silmarillion', means 'Stunted People'] Any Dwarf. (rare)
necro - (n.) Necromancer.
Nek - (P.n.) Nektulos (Forest). Region just north of the Commonlands and south of the Lavastorm Mountains on Antonica. Inhabited primarily by Dark Elves and Guardian beasts.
neon housecoat - (n.) Spellcasters' robes, particularly the brightly colored junior and senior apprentice robes available most mages' guild buidings in major cities. (But not used to refer to an FBR or Robe of the Oracle (RotO). Originated by Invectus Stormborn, Wizard of Qeynos, Tunare Server
nerf - (v.) The act of reducing the effectiveness of a game element, done by the programmers of the game, e.g. making certain spells less powerful, making a particular weapon slower, making a particlar class more prone to spell fizzles, etc. e.g. "Man, they really nerfed the Enchanter this time!"
newbie - (n.) 1. Any person who is new to EverQuest. Known for such questions as "Where can I buy food?" and "What's the piercing skill good for?" and the ever popular shout: "Help!!!!" 2. An experienced player's new character. cf. lowbie.
newbiecite - (n.) Plain clothes, or nothing at all - refers to the clothing someone is wearing. Can also refer to armour (usually Rubicite) of a significantly lower power than expected for someone of that level. Especially if it's a higher-level person. e.g. "Heya, Zed - Nice newbiecite. *snicker*"
Newbie Lift - (n.) See main lift.
Newbie Log - (n.) Area in the Nektulos forest where newbie Dark Elves tend to hang out, marked by a large log.
NIB - (abbr.) Nose in Book. Used when a spellcaster is meditating. e.g. "Don't bother waiting for Oompa, he's NIB." cf. med.
nightie - (n.) Any sort of a spellcaster's robes. e.g. "Aww - doesn't he look cute in his pink nightie?"
ninja loot - (v.) To loot out of order deliberately - especially when covered up. Also, to loot corpses that don't belong to you. e.g. "We had a great party until Superhamsub started ninja looting!" cf stealth looter.
NK - (P.n.) North Karana. An area in the western part of Antonica. cf. EK, SK, WK.
NM - (abbr.) Never Mind. Not EQ specific, but still confusing.
no-drop, no-trade - [MUD term] (adj.) Any item that cannot be dropped or traded, but will stay when the player logs out. The only way to get rid of these items is to destroy them or give them to an NPC (including pets). cf. no-rent.
noob, noobie - (n.) See newbie.
no-rent - [MUD term] (adj.) Any item that will disappear when you camp, such as summoned items. Some no-rent items (such as the various clerical "Hammer" spells) also cannot be dropped or traded to another person. cf. no-drop, no-trade.
NP - (abbr.) No Problem. Not EQ specific, but still confusing.
NPC - (abbr.) Non-Player Character. Any character in the game played by the computer rather than a human being.
NRo - (n.) The Desert of North Ro. cf. SRo.
nt. - (abbr.) No text. Used on message boards to indicate that the message has no text, that all important information was imparted in the subject of the message. Not EQ specific, but still confusing.
nuke - (v.) 1. To kill an NPC by use of a high-powered spell. Characters who can do this (esp. Wizards) are known as "nukers". 2. See hose (1.).
cOBO - (abbr.) Or Best Offer. Usually used in trades or auctions. Not EQ specific (frequently found in want ads) but confusing nonetheless. e.g. "WTS Screaming Mace, 100pp OBO"
OD - (abbr.) Outdoors. Any spell that cannot be cast indoors, although once cast, it's effects may remain upon entering an indoor area.
off - (adj.) Enchanter-specific term used in conjunction with any of a number of lull-related spells, which cause an NPC to become non-aggressive. Off means that the spell was successful and the creature is non-aggressive e.g. "Both cents are off, fetch away!" cf. lull, on.
oil baron - (n.) Any Sand Giant. cf. SG, Habib.
OMG - (excl.) "Oh My God!" Not EQ specific, but still confusing.
OMW - (abbr.) On my way.
on - (adj.) Enchanter-specific term used in conjunction with any of a number of lull-related spells, which cause an NPC to become non-aggressive. On means that the NPC is not pacified and may be aggressive. e.g. "Watch that leg, he's still on." cf. lull, off.
on instruments - (adj.) Navigating by use of the /loc command. cf. /loc.
on me! - (excl.) Spellcaster's phrase used to signal a mob is hitting them and won't get off.
One Guard, Three Guards - (P.n.) Sometimes referred to as Bandl/Snowflake. The two main passages from the Everfrost Tundra back toward Halas, so named for the amount of Barbarian guards stationed at each one.
OOC - (abbr.) Out of Character. Comments made out of character, or the speaking mode reserved for such comments, used by typing "/ooc" before your message in the command line (without quotes).
OOM - (abbr.) Out of Mana.
OOS - (abbr.) Out of Stamina
OOT - (P.n.) The Ocean of Tears which lies between the continents of Faydwer and Antonica. Currently, the only way to enter this area is via the boats departing from Freeport and Butcherblock.
Orc Hill - (P.n.) Large Orc-infested campsite in Greater Faydark between Kelethin and Crushbone. Named for the elevated area or "hill" in the middle of it, it contains a large amount of low level orcs. e.g. "Lvl 7 Tank and Mage Need help at Orc Hill!"
Orc Lift - (P.n.) The northernmost lift in the tree-city of Kelethin. Popular meeting spot, binding point, and train station. cf. main lift, priest lift.
own - (v.) [kEwLdEwD sPek] To be able to kill something while taking little or no damage yourself. e.g. "I owned that goblin whelp!"
P1, P2 - (n.) See rock1, rock2.
pally - (n.) Paladin. One of the character classes in EQ.
pasty - (n.) Any High Elf.
pathing - (n.) The preprogrammed routes that NPC mobs will follow when moving in certain zones. Pathing is designed to prevent mobs from getting lost. Unfortunately, it often creates as many problems as it solves.
Paw - (P.n.) 1. Also known as Infected Paw; a zone in the Southern Planes of Karana that used to be filled with Splitpaw Gnolls and a very nasty dark elf necromancer. New residents moved in recently, making this out-of-the-way dungeon a bit tougher challenge. 2. Paw of Opolla. Nice item for Clerics, Druids and Shamans that adds to many attributes. The quest is long and involved, however.
PB, PBR - (abbr.) Point-Blank Radius. Referring to spells which affect all NPCs standing very close to the caster.
PBB - (abbr.) Polished Bone Bracer.
PC - (abbr.) Player character. Any character in the game played by a human being.
peg - (v.) To be high on a monster's 'shit-list'.
penance - (n.) The act of killing hundreds of innocent "greens" in order to improve faction in a normally "KOS" city.
pending lore - (adj.) A rare item that is soon to be converted to a lore item. While one can own more than one pending lore item, it's not a good idea, because it might be converted to lore unexpectedly, thus causing the extra item(s) to be destroyed. This was only in use briefly in June of 1999, and may not be seen now.
pet - (n.) Creatures made by any one of a number of Magician, Enchanter and Necromancer spells, and under the control of their creators (more or less). Magicians summon Elementals, Necromancers raise the dead, and Enchanters animate the inanimate (sword and shield). May also refer to charmed creatures or NPCs.
PFC - (abbr.) Pegasus Feather Cloak.
PGT - (abbr.) Polished Granite Tomahawk. Slashing weapon found in High Pass.
ph - (abbr.) See placeholder.
pig - (n.) [from the physical resemblance to porcine creatures] A Gargoyle.
ping - (n.) The speed of one's connection, measured by the latency meter. Ping can be affected by such things as your modem, your ISP, static or alien intervention. Not EQ specific. e.g. "Man have I got a horrible ping right now!" cf. lag, latency.
ping pong - (n.) See lawn tennis.
pk, pkill - (v.) To engage in combat with another player, usually only one who has chosen to be a player-killer (indicated by having their name appear in red). cf. PVP.
pk, pker, pkiller - (n.) See PVP.
PL - (abbr.) Packet Loss. Refers to the percentage number on the lag meter, showing how many packets are being lost in transmission. Closely related to lag.
placeholder - (n.) Any mob that, when killed, forces the spawning of another, specific mob. e.g. "Certain Orc Legionnaires act as a placeholder for the Orc Warlord in Crushbone."
plat, pp - (n.) Platinum. Largest unit of currency in EverQuest. Equals 10 gold, 100 Silver or 1000 Copper.
The Platform/The Plat - (P.n.) (Northern Desert of Ro): A small platform that has a good view of the surrounding desert. A popular hunting spot for Spiders, Scarabs, Puma's, Rattlesnakes, Orcs and the occasional Madman and Mummys.
plinking - see lawn care.
PM - (n.) Kerran Pridesman, a moderately dangerous Kerran.
POA, POF, POH, POS - (P.n.) Plane of Air, Plane of Fear, Plane of Hate and Plane of Sky respectively. Very tough zones designed for very high level characters. Plane of Air and Plane of Sky are the same thing.
poach - (v.) To killsteal in a camped area. cf. killsteal, vulch.
PoD - (n.) The Priest of Discord.
POD Lift - (n.) See priest lift.
poker - (n.) Any piercing weapon, especially as used by Rogues.
pop - (v.) See spawn, respawn.
popper - (n.) Any one of several skletons that start out as a pile of bones, then leap to their feet to attack players.
The Porch - (P.n.) A guard station in the Toxxulia forest. Entrance to Erudin.
Potato Armor - (n.) Indicolite armor. Warrior-only armor found in the Plane of Hate. So called, because it used to be called Lustrous Russet armor, and since it is brown, and Russet is a kind of potato, the name fit.
powergamer - (n.) A player who seeks to advance in levels and/or accumulate wealth as quickly as possible, to the exclusion of almost every other game consideration. Often (but not always) willing to use a variety of questionable methods (twinking, exploits, and so forth) to achieve this goal. cf. roleplayer.
powwow - (n.) Two characters sitting facing one another, especially in conversation. e.g. "Let's not bother their powwow."
PP - (v.) Pickpocket. A Rogue skill, which allows the Rogue to gain additional loot from a still-living NPC. e.g. "I just PPed a wooden shield off that orc!" (Note: Verant has confirmed that PP does not detract from a creature's loot, it's in addition to loot from the corpse.)
ppl - (n.) Common abbreviation for people. Not EQ specific, but still confusing to some.
priest lift - (n.) The middle of the three lifts in the tree city of Kelethin, noted for being very close to the Priest of Discord. Popular meeting spot. cf. orc lift, main lift.
pricklies - (n.) Any of the Druid line of damage shield spells, such as Thistle Coat.
proc - [from 'Perpetual Randomness Of Casting' or possibly just 'procedure' or 'process'] (adj.) Refers to a magical effect of a specific item that occurs at random during combat. e.g. "I just got a new tommy, and I can't wait to test the proc!'"
PTS - (abbr.) Pet Train Syndrome. Refers to the unfortunate tendency pets have of wandering where they shouldn't be, getting killed, thus resulting in an annoyed creature (or creatures) tracking down the pet's former owner. e.g. "I thought I got trained in Mistmoore, but it turns out that my elemental had a bad case of PTS." cf. ETS.
pull - (v.) To go into a more dangerous area to entice an NPC to follow one into a safer area, where one's groupmates can trap it. Common group tactic, often combined with camping. cf. bait, fish, fetch, feign pull, fpull, puller.
puller - (n.) One who pulls. cf. pull
puppy feet - (n.) See SoW.
PVP - (abbr.) Player vs. Player. Refers to a PC who has chosen to be a player-killer. Such a person can only kill others who have chosen the same, and is indicated by having his or her name in red. Non-PVP persons are safe from PVP attacks. Also designates areas (city arenas), zones (The Arena), or entire servers (Rallos Zek) where this option is automatically activated for everyone. Those who have activated this option by using the Tome of Discord are said to be PvP+; those who have not are PvP-.
PW - (n.) Patchwork (armour). A kind of armour, better than cloth, but not as good as Leather, that can be crafted from ruined pelts, using the Tailoring trade skill.
Q - (P.n.) Qeynos. A city of Humans on the western edge of Antonica.
Qhills - (P.n.) Qeynos Hills. An area between Qeynos and the Plains of Karanas.
r1, r2 - (abbr.) See rock1, rock2.
radar - (n.) The Tracking skill. cf. rangerdar.
rangerdar - (n.) The Tracking skill, specifically for Rangers. cf. radar.
The Ranger Station - (P.n.) See SF, SFG.
RBB - Runed Bolster Belt. A waist garment that provides a haste effect for it's wearer.
Redlegs - (P.n.) [Red + leg(ionnaire)+s ] The legionnaire/orc chief spawn in Lesser Faydark (so named because he cons red long after all other legionnaires con green).
res - [From a Cleric spell, Resurrect] (v.) To resurrect or raise a player. (n.) Any of the resurrection line of Cleric spells, such as Restoration and Resurrect. eg. "I kept asking for a res, but no one was answering." cf. rez.
respawn - (v.) To reappear after being killed. cf. spawn
report! - (imp.) See MR, status.
reverse kite - (v.) Using a Fear-type of spell to cause a monster to flee, then killing it while it runs. cf kite.
rez, rezing - See res.
RFR! - (excl.) [From "Run, Forrest. Run!"] "Run away!" cf. z, zone
ring - (v.) To travel magically to ruins or pylons, or to gate others there. ie "Let's ring to Feerrot and do cazic gators" (n.) Ringmail. e.g. "WTB sm ring gloves."
RL - (abbr.) Real Life. e.g. "My RL girlfriend is about to cut the phone line. Gotta log." cf. IRL.
robe - (n.) Any caster, such as a Magician, Necromancer, Enchanter or Sorcerer.
rock1, rock2 - (n.) Refers to the two pillars protruding from the sea in the Oasis of Marr. Rock1 is the northernmost of the two, and rock2 is the southernmost. cf. r1, r2, p1, p2.
ROFL, ROTFL - (abbr.) Rolling on the Floor Laughing. cf. LOL. Not EQ specific, but still confusing.
RoK - (P.n.) Ruins of Kunark. A new expansion for EverQuest, including a new race, the Iksar, and a whole new continent to explore.
roleplayer - (n.) A player that tries to talk and act in character at all times. Usually has great dislike for out of context chat and powergamers. cf. powergamer.
roll - (v.) 1. To use the in-game "magic die" to randomly roll for loot. e.g. "Hey, everyone roll for the JBoots." 2. To kill and take loot. Can be used both for PvP ("I got rolled.") and non-PvP ("Lets go roll that SG.") cf. loot, PvP.
rolldown - (n.) The act of killing and taking loot as used in roll. eg. "I got the big rolldown and lost my PGT."
root - (v.) (1.) To cast a movement-inhibiting spell such as Root or Whirl til you Hurl, preventing a monster from escaping or advancing. (2.) To be affected by such a spell.
RR - (abbr.) Restroom.
RS - (abbr.) Ravenscale Armor. Rogue only armour found in Cazic Thule. Replaced Rubicite.
RTFM - (abbr.) Read the (freakin') manual. Usually used when someone asks a blatantly obvious question. Unfortunately, the EQ manual leaves much to be desired, so often this is really just a frustrated response.
RTS - (n.) Runed Totem Staff. A common low level magical staff.
rubi (n.) Rubicite armor. Red platemail wearable by hybrids and warriors, that was deprecated by the appearance of several class-specific armours.
Rungupp - (P.n.) Nasty Troll Shaman NPC wandering the Toxxulia forest with a taste for newbies.
runner - (n.) 1. Any NPC with a tendency to run away when their health runs low (and thus cause trains unless speedily killed or rooted). 2. Any NPC currently running away as a result of low health. e.g. "Be ready to zone, we lost a runner." cf. gimp (2.)
Runny - (P.n.) RunnyEye Citadel. Home to the RunnyEye Goblin tribe, this moderately difficult dungeon is also known for Evil Eyes and Borxx. It's found in the Misty Thicket
RW - (n.) Roger Wilco, a separate application that permits voice communications simultaneous with game packet transmission. e.g. "My friend and I are in RW." Not EQ specific, but still confusing.
RZ - (P.n.) Rallos Zek, one of the servers in EverQuest.
s,sp - (n.) Silver. Unit of currency in EverQuest. 1 Silver equals 10 Copper. 10 Silver equals 1 Gold. 100 Silver equals 1 Platinum.
SA - (n.) Spiritual Armor. A Cleric, Paladin and Necromancer spell that improves armour class. cf. HA.
Saddam - (P.n.) See Habib, SG.
SBC - Stiletto of the Bloodclaw. cf. BC.
SBD - Serrated Bone Dirk. Mid-level Rogue piercing weapon of choice found in Lower Guk.
SBH - Shiny Brass Halberd. Nice magic item that also projects light.
SBS - Shiny Brass Shield. Nice magical shield that also projects light. Found in Crushbone. cf trainer shield.
scout - (v.) To check the nearby area's for NPC's or other hazards. (n.) Someone who scouts.
scrapper - (n.) (1.) A player who scavenges dropped items to sell. (2.) The lowest leveled player in a party, so called because he gets the scraps of experience leftover.
screamer - (n.) (1.) A Screaming Mace, a quest item from Crushbone. (2.) Any person who constantly shouts HELP! or shouts everything they say.
scrub - (n.) 1. A player who knows the mechanics of the game but doesn't play the game well. e.g. "That guy was 15th level but he was such a scrub. He got us all killed three times." 2. Halflings (in general). 3. Weak or low-level pets.
seagull (n.) newbies flocking around high levels who are killing guards, hoping for loot scraps. Like their namesake birds, these newbies often squabble raucously amonst themselves over who gets what. cf. gull.
SF, SFG - (P.n.) Surefall Glade. An area near the Qeynos Hills, home to Rangers and Druids.
SG - (n.) Sand Giants, from the Desert of Ro.
Shard - (n.) An erroneous term referring to a server, used by those players who have played UO for too long. If anyone says this word, look at them funny.
shepherd - (n.) cf. sugar daddy. (v.) The act of being a shepherd.
ship - (n.) One of ships that travel between continents. Ships are not controllable by players, and are often the only way to reach certain zones. cf. boat.
SI - (n.) See Sister Island.
the Sisters - (n.) 1. the Nybright sisters in Lesser Faydark. Tough yet non-aggressive brigands. 2. The Sisters of Erollisi. A group of all-female warrior-types located on an island in the Ocean of Tears.
Sister Island, Sister Isle - (n.) The island in the Ocean of Tears which is populated primarily by the Sisters of Erollisi.
SK - (n.) 1. ShadowKnight. A hybrid Warrior/Necromancer class. (Ed. Note: I still say they're evil Paladins!) 2. South Karana. An area in western Antonica.
skel - (n.) Any skeleton.
skinny - (n.) Any Elf, but especially High Elves.
SLR, SLS, SLW - (n.) Skin like Rock/Steel/Wood. Druidic spell protection spells.
slickshoes - (n.) See speedyfeet.
SLW, SLTW - (n.) Swift Like the Wind. Enchanter spell that enhances attack speed.
slum looting, slumming - (v.) The practice of looting left over corpses that other players have not looted. Can also refer to looting a corpse after a group or person has won a battle and they are either discussing the loot or the some other matter and the corpse looting rights time out.
smack - (v.) (1.) To insult someone. e.g. "Did you hear Kykurass smacking Makeme?" (2.) To taunt an NPC. e.g. "Hey - lay some smack on the mummy - he's tearing me up!" (3.) To attack a target, especially with a spell, or massive attack. e.g. "You smack the orc on the left, I'll get the caster."
The Small - (n.) (On the RaceWar Server) The team consisting of the little races: Dwarf, Gnome and Halfling. e.g. "FEAR THE SMALL!"
smelling the roses - (v.) Wandering around without a goal in mind. Can also refer to scouting.
smurf - (n.) Any Dark Elf. cf. DE, drow, inky.
snail - (v.) To cast a movement-slowing or stopping spell on a monster, then slowly lead it on while killing it with DOT spells. cf. DOT.
snake - (v.) See killsteal.
SoB - (abbr.) Spirit of Bear, a Druid or Shaman spell.
SoC - (abbr.) Spirit of the Cheetah. A Druid spell, faster than Spirit of Wolf, but castable on self-only, and only for a brief period of time.
Sol A, SolA - (P.n.) Shortened name for the "Solusek's Eye" dungeon. The name comes from the original name of the zone, Solusek A. The dungeon was renamed to Solusek's Eye about 2 months after commercial release.
Sol B, SolB - (P.n.) Shortened name for the "Nagafen's Lair" dungeon. The name comes from the original name of the zone, Solusek B. The dungeon was renamed to Nagafen's Lair about 2 months after commercial release.
solo - (v.) To go one-on-one against an NPC. e.g. "Dude - I was soloing cents at 6th!"
song boy - (n.) Any Bard.
SoSU - (n.) Shield of the Slain Unicorn. Warrior-only piercing weapon that adds some AC. Despite the name and appearance, it is NOT a shield (you cannot "Bash" with it.)
SoW - (Abbr.) Spirit of Wolf, a Druid or Shaman spell that enhances movement speed.
spam - (v.) To send the same text over and over again. Normally considered rude, in EQ it is used to teach language skills.
spawn - (v.) To reappear after being killed. When an NPC has a specific location that it spawns at, that is said to be it's "spawning point". cf. respawn.
spawn hog - (n.) A camper who refuses to share the site with others, usually resorting to kill-stealing. e.g. "What a spawn hog! He keeps nuking all our kills!"
spec - (n.) Spectre. cf. spook. eg. "Clear the tracks! Specs to shore!"
speed dial - (n.) The /friend list. e.g. "Thanks for all the help. I'm putting you on speed dial so we can hook up later!"
speedyfeet - (n.) Refers to being affected by certain movement-enhancing spells and songs (such as Spirit of the Wolf and Selo's Accelerando). e.g. "We need speedyfeet if we want to make it to Erudin in good time." cf. fast boots, feet, slickshoes.
spellslinger - (n.) Any of the four "pure" magic using classes: Enchanter, Magician, Necromancer or Wizard.
spin - (v.) To cast the Enchanter spell Whirl 'til you Hurl on an NPC. ie "We can take LJ, but we need to spin him."
spook - (n.) Spectre. cf. spec. eg. "Spook incoming!" (v.) To cast "Spook the Dead", a Cleric or Necromancer undead-only fear spell.
SRo - (n.) The Desert of South Ro. cf. NRo.
SSoM - (n.) Short Sword of Morin.
SSOY - (n.) Short Sword of the Ykesha. Special short sword that casts a nice damage spell. Found in Lower Guk. cf. yak, YK 2.
station - (n.) [from 'train station'] Any area with too many people and too many loose creatures or trains e.g. "Cazic can get crazy, but BB is a station!"
stats - (n.) Statistics of items as discovered by right clicking on it in an inventory screen, or a players own statistics, such as strength and hit points. e.g. "What's the stats on the Combine LS?"
status - (imp.) Often used by groups to determine the readiness of their party. e.g. "Uh oh - DWC inbound. Status?" cf. MR.
stealth looter - (n.) See ninja looter.
STFU - (abbr.) um... How about we just say this one means "Please be quiet."
Stone Bridge - (n.) Bridge between North and South Karana. So called because it appears to be made of white stone. cf. South Bridge, White Bridge.
stone down - (v.) Using a manastone to gain mana (while losing health). cf. stoned.
stoned - (adj.) Very low on health from overusing a manastone. cf. stone down.
strafe - (v.) (1.) Moving left and right while attacking, a Quake tactic. (2.) One of the side-effects of alcohol, causing one to stagger. e.g. "Dude, are you drunk? You're strafing!"
South Bridge - (n.) See Stone Bridge.
stunty - (n.) Any little person, but especially Dwarves.
sugar daddy/momma - (n.) Someone who twinks lower level characters, particularly if they have one special "favored child." cf. baby, babysit, diapers, twink.
sun hugger - (n.) Any player of a Good-aligned race (especially to an Evil-aligned player).
Symbol - (n.) Any of Symbol of Transal/Ryltan/Pinzam/Naltron series of HP cleric buff spells. (v.) To buff with a Symbol spell.
SYR - (abbr.) [From "Save Your @$$!"] This is usually uttered when one member of the party is willing to "take the fall" as it were, and hold off a terribly tough monster to allow the rest of the party to escape safely.
T1, T2, T3 - (n.) Towers in Western Karana. The first two are as you head east from the Qeynos Hills, while the third is just slighty south of the first on a small side path. (Also known as "Tower 1, etc.")
taking the bus - (v.) To be teleported somewhere by someone else. Usually for a fee.
tank - (n.) Any character whose role is to take and deal damage in melee combat. Especially refers to the warrior classes, but can also refer to pets or spellcasters who found themselves unwittingly "tanking." (v.) (esp. "tanking") To perform as a tank. e.g. "I was tanking for a group of mages in North Ro, until Habib stepped on me."
TBB - Thick Banded Belt. Waist garment that provides strength to it's wearer. Found in Lower Guk.
TD - (n.) Tormented Dead.
tell - (n.) Something said as a private message, or the speaking mode reserved for such messages. e.g. "I wuv you too, honeytummy" (pause) "Oops - that should have been a tell."
thorns - (n.) Any of the Druidic Thorn/Bramble/Thistle spells. e.g. "This is gonna hurt - hit me with some thorns, wouldya?"
thrall - (n.) A mule character designed expressly for exploring dangerous new territory, or far-off lands. cf. mule.
thx, tnx - (abbr.) Thanks. cf. 10x
TL - (P.n.) Aqua Goblin Tidal Lord - very tough mob in Dagnor's Cauldron.
toeling - (n.) [From the recipe for "Hot and Spicy Toelings", which requires Halfling parts.] Any Halfling - especially one that would taste good in a nice hot sauce.
tombstone - (n.) Any mob that cons as red - especially those guaranteed to kill you.
tommy, tomcat, tomboy, tomtom - (n.) Polished Granite Tomahawk. A nice one-handed slashing weapon.
toon - (n.) [Possibly a European term, from cartoons like "Roger Rabbit" who keep coming back every time they 'die'. More probably originated on Sierra's original online world, The Realm. The characters in the game, while highly customizable, were very cartoonish - thus, the reference to "toons."] Any Player Character. e.g. "Ya, I just started this new toon tonight."
tow - (v.) See drag.
The Toxx - (P.n.) The Toxxulia Forest, a dark and dreary place noted for a sickly yellow fog, found on the continent of Odus, near Erudin. Also just Tox.
train - (n.) Any group of monsters playing "follow the leader" after a single person or group of persons. People noted for causing numerous trains are often titled "engineers." Being killed by someone else's train is "trained" or "run over". Stopping someone else's train is "derailing". A large train that causes a number of fatalities is called a "trainwreck." Places noted for having trains come through are "train tracks", e.g. "Don't complain about trains if you're camping on the tracks". (excl.) The word shouted when a train is headed for a known location (usually a zone border or guard station). e.g. "Train headed for zone!!!" cf. choo-choo.
trainer shield - (n.) A specific shiny brass shield found on a powerful orc in Crushbone. cf. SBS.
trash - (n.) See lawn trash.
the Tree - (n.) The giant tree in South Karana where several Aviaks live.
Tree City, Tree Town - (P.n.) Kelethin, the home to the Wood Elves, located in Greater Faydark. cf. Ewok Village
tree hugger - (n.) Either a Ranger or Druid. Also, Wood Elves in general.
TTYL - (abbr.) "Talk to you later" Not EQ specific, but still confusing.
tuna - Talisman Of Altuna. Shaman spell.
The Tunnel - (P.n.) The tunnel which connects the Northern Ro desert and Eastern Commonlands. The Commonlands entrance is a popular resting/congregating site for people hunting in that area. e.g. "Casting SOW for donations at tunnel!" Also frequently the site of Trade Bazaars, since it is relatively safe for both evil and good races.
twink - (v.) To equip a lower-level character with good equipment, thus providing him/her with an unfair advantage over others of his/her level, or to assist a low-level character in gaining experience much more rapidly than they would normally on their own by rooting or healing for them. cf. baby, babysit, sugar daddy/momma, diapers.
twist - (v.) The act of singing multiple Bard songs at a time. By stopping one song, and starting another before the effects wear off, a Bard can keep two or even three songs running simultaneously. This is not a bug, and the game has been balanced with this effect in mind. cf. juggle.
TY - (abbr.) Thank you. Not EQ specific, but still confusing.
ubi - (v.) [Local to Cazic-Thule server, from "Ubique," a character known for getting trapped.] To get trapped repeatedly, requiring Guide/GM intervention to free oneself.
UO - (abbr.) Ultima Online. Another massively multiplayer online role-playing game. Often cited for excessive pkillers and powergamers.
the Vale - (P.n.) Rivervale, the city of the Halflings, located in the center of Antonica.
Vendui' - (Interjection) [From AD&D novels' Drow language] "Hello" cf. Aluve'.
vulch - (v.) [from 'vulture'] See killsteal
walker - (n.) An NPC returning to it's spawn point after losing track of it's target. cf. backwash
wanderer - (n.) Any NPC that wanders around in an area, rather than sitting in one place. e.g. "Don't kill the wanderer in the graveyard - it will pull the whole castle!"
warp - (n.) A bug that causes an NPC to be 'relocated' while moving. This is different from ghosting in that it is repeatable and verifiable, and not related to lag. Everfrost, Qeynos Hills and Steamfont all have bad areas known for warping. e.g. "Man - did you see that Kobold Scout warp out from under me?" cf. lag evasion.
warrior gate - (n.) See EverQuest Express.
waterboy - (n.) Desert Madman. cf. DM.
WB - (abbr.) Welcome back.
WE - (n.) Woodelf.
wedgie - (n.) [from the effect message generated by the spell: "XXX feels uncomfortable."] Any spell that lowers Magic Resistance. e.g. "Pallin begins to cast a spell." "A hill giant feels uncomfortable!" "Woo! Pallin gave the giant a wedgie!" [For you non-Americans reading this, a "wedgie" is American slang for the act of grabbing the back of someone's undershorts and giving them a sharp tug upwards.]
weet! - (excl.) [Obscure MUD term, referring to the sound a whistle makes - easily typed with one hand] Run!
welfare - (adj.) describing any creature that is dropping less loot than usual. eg. "What's with all these welfare giants?! 2 copper?!?" cf. loot, ghetto.
White Bridge - (n.) See Stone Bridge.
wisp - (n.) Also, willowisp. Tiny glowing force, invulnerable to normal weapons, noted for carrying lesser, greater and burned-out lightstones. Found all across Norrath.
Wisp Isle - (P.n.) An Isle in Erud's Crossing, populated by Kerrans, but named for the vast spawns of wisps for it's size.
WK - (P.n.) West Karana. An area in the western part of Antonica. cf. EK, NK, SK.
wolf - (n.) Spirit of Wolf. cf. SoW.
Wood Bridge - (n.) See Chain Bridge.
woodie - (n.) 1. Skin Like Wood. A Ranger or Druid spell that provides some protection and a few bonus hit points. 2. Wood Elves, in general.
WRU? - (abbr.) Where are you?
WS - (abbr.) 1. Summon Wisp Spell. e.g. "Summoning WS for donations at the plat!" 2. Waterstone. Another Magician-summoned item, this one provides air underwater.
WTB - (abbr.) Want To Buy. Usually seen on the auction channel. e.g. "WTB med. PW, all pieces." cf. WTS, WTT.
WTF - (excl.) "I don't believe that!" (Not a direct translation, but we're trying to keep this clean.) e.g. "Last night, I was hosing blues and whites, no prob - but tonight, I can barely solo ONE blue!!! WTF?!"
WTG - (excl.) "Way to go!". Not EQ specific, but still confusing.
WTS - (abbr.) Want to Sell. Usually seen on the auction channel. e.g. "WTS Ruby BP - Serious offers only!" cf. WTB, WTT.
WTT - (abbr.) Want to Trade. Usually seen on the auction channel. cf. WTS, WTB,.
www - (excl.) "Wait! Wait! Wait!". When a member of a travelling group is attacked or gets separated, and is calling other members to stop and retrace to provide assistance.
XP - (abbr.) Experience. cf. EP, EXP.
yak - (n.) Short Sword of the Ykesha. See SSOY.
yard trash - (n.) Collectively, all the minor creatures that spawn in the yard outside of Unrest.
YK - (n.) 1. Young Kodiak. Aggressive, tough bears found in Misty Thicket, and the Eastern and Western Commonlands. Very dangerous for younger PCs. 2. Short Sword of the Ykesha. See SSOY.
Z! - (excl.) See zone (excl.)
zap - (v.) 1. (v.) To cast a direct damage spell on a target. High-powered zaps are called nukes. cf. nuke, zot. 2. Enchanter term for enchanting bars of precious metal. e.g. "I'd love to go to Najena tonite, but I need to finish zapping my guild's electrums."
Zarchoomi - (P.n.) A fairly tough female Ogre Shaman NPC found in Butcherblock.
zen - (v.) See med.
zone - (n.) Any area in EverQuest, indicated by the name of the area. For example, Greater Faydark, Ocean of Tears, and North Freeport are all different zones. Zones are separated by magical, invisible borders that mobs cannot cross, thus a common tactic to avoid too-powerful mobs is to run to the zone border. This generally causes trains, and is NOT a recommended tactic. (v.) To cross a border, esp. when trying to avoid dying. (excl.) Usually used in groups. Leave this zone immediately, something perilous is incoming! e.g. "Zone! DVinn's on my tail!"
zot - (v.) To cast a direct damage spell on a target. High-powered zots are called nukes. cf. nuke, zap.
Sandro Fanelli ("Wizard"), Delver Feldspar of Fennin Ro, Afterburner, Halrica Firebond (OCD) of Veeshan, "Pecos Bill," Jay Barnson, Matt Wagner ("Mudge"), biodine, Luvas of Fennin Ro, Keith G. Spencer, Therem - Paladin of Qeynos on Mithaniel Marr, Ryan Findley, Praetor - Paladin of Rodcet Nife, Cathy Hughes, Andy Ware, Venom, Ric & Diane Easton, Judi the Pin-up Girl of Ak'Anon, Lorsban of Tarew Marr, Loren, Aiken Drum, Armengar - Shaman of the Tribunal on Tunare, Kruass on Povar, Catrielle (*hugs*), Paul Heberling, Kanaric Anakri, Kayo on Bristlebane, Leiria of Karana, Roger Chladek, Theoren, Romdryl Ironheart on the Rathe, Skippy, G, Tekwila, Kalekona, Lee X. Brown, KingOgg and da Trollz in da Swamp, Sarnax on Veshan, Andelin on Bertoloxxus, are you still reading this?, Mike Miller, Joseph Clark, Jeff T. P., Dave Colavecchi, Steve Hegwood, rollout, Eric D. Mudama, Jim Burck, Tova the Trol Shadonite on Solusek Ro, Theoren, Brian Church, Aguro of Krieger on Tunare, Will Day, Dan Evander, Brugg the Troll Warrior on Rathe, Zheff the troll on Tarew Marr, Dave Linsalata, Manveer 'Eidolon' Heir, Darklyte, Xarion the Bard of Sol Ro, Hamhouke on Veeshan, Pascal the Dwarven Cleric on Xegony, Gregg Jessen, Lim'Dul, Jim Mattson, Chuck Kraver, Porkrynd of Veeshan, I kid you not - these names are all real, Windsong Wanderer on Solusek Ro, Fendryl Istalindir the HalfElven Minstrel of Tarrew Marr, Desdinova, Bob Stewart (like it or not! ;), Sylly of Innoruuk, Bard (das ÜberBard) on The Rathe, Prarnor the Bard of Povar, Pascal Landberg-Grape, Ariell Thunderwolf of Karana, Moogie Winterose from Rodcet Nife, Doug Stinson, Vince the Canuck, Karabas Barabas - Karanian Rogue, Teets, M. Salefski, Moonbeam of Innoruuk, Megan Huntsman, Invectus Stormborn of Tunare, GuinnessDestowtt (just because of the name), Steven Markley, Rain Fyrewinds of Prexus, Vinil of Bristlebane, Charles Myers, Lifo of Fennin Ro, Ravenwind on The Rathe, turner, Becrux, Matt Matta, Carlos Ugarte, Etien on Rodcet, Kenda Hendrixx on Cazic Thule, Trevor Fuson, blakdeth, Halidor Feldrake of Innoruuk, don't these people have lives?, Altaran - Ranger of The Rathe, Destry, Lycanthe Darkmoon of Tunare, Manwe, Pendo on Xegony, Becrux, Brian Barnson, Alonquix Silvertongue of E'ci, Innoruuk (I swear, he said that's his name!), Tegeran, Elidain of Veeshan, Caldaien on The Rathe, Skyler Lyon, Kirk Ellern (a Gnome with a sense of humour - who'da thunk it?), Kirby Fling, Zach Heaven (Thank heaven for tech support! *grin*), Jason Skiles, Devotion of Povar, Gus Gwynne, Delfwin - Druid of Innoruuk, Tecilis of Bristlebane, Teewin Timberwolf of Bristlebane, Ailluil of Bristlebane (you sense a trend here?), John Deegan, Shalka Wulfhardt of Tunare, John Mcauley, Jon Ash, Rod Davenport, Spirit, Iago - Quellious monk, Kolbjorn Llanowar of Bristlebane, Rob aka -nexus6-, Kitasi of E'ci, Draygar Stormbow - Guardian of the Glade (on the Rathe), Kaz, Baraden of TM and Prexus, Desdinova, Thunderborne and Abraxia of Veeshan, Chris aka Odie from MIT, Fooberte the Monk from Mithaniel Marr, Logan Horsford, Lias the Troll ShadowKnight of Vallon Zek, Paul Crouch, Abinu on Rodcet Nife, Chenkov Calgar of Solusek Ro, Jeremy M., SOE-Ben (from Sony), Tirion, bloodwand, darickman, David Teakle, Meddik Sawbones - a Dwarven Cleric of the Jaegergruppe Guild on Bristlebane, Jim Wright, John aka Sempu, Elche <Shining Path> of The Tribunal, Sabatour Guardianwind, Jaden swiftspirit a 50th level Druid on Rodcet Nife (Congrats!), David Schultz, The Cynic, Eckivedd of Quellious, Dave Saint John, Strahd of Tunare, Bayre/Huskie of Innoruuk for having his nose in a book all the time ;), Raqueal DE Wizard of Bristlebane, Grbek of Rallos and Vallon Zek, Quarthinos Zenuspiritof the Karana server, Velglarn Ya'Ler aka Velly - the Cleric with the biggest ego on Povar (if not all EQ *grins*), Mike Eaquinta, Ruatha Kneeslasher, Cisne Thornheart on Prexus, Todd Saltzman, Jonathan Caudill, Tindidar Trupath (Ranger of Fennin Ro), Quaid Brown of Rodcet Nife, Gehnenna, Darkening Hatelance, Keltana of Innoruuk, Falaanla Marr of Fennin Ro, Mairu Truegard - 50th level Barbarian Shaman on Bristlebane (good show!), Nennon - 50th level Halfling Druid of Prexus (wow!), Chenkov Calgar, Julian Vassay, Nidan Kinmar, Angafea, Tork@Nameless, Vexxor Kalrifiean of Xegony, Gilraven Silverthorne of Tunare, Aurthur, Ross Williams, Enkidu, Parak aka Narat Summoner, Telryn Firemane from E'ci, Bhah, Jolar Sangredelobo, Draygar Stormbow, Alejandro Campos, Akaysa "Beer" Brokenheart, Ratzap T`Varr of Rodcet Nife, Danii of Brell Serilis, Peter Ylander, Haytred Incarnate, Quaid Brown of Rodcet Nife, W Garland Gee, Willayen the Ranger, Shonya Brujah, Trufanus of Brell, Steffi - a Cleric of Bristlebane on The Rathe, Lazerhus20, Jason McCurry, Rufus882, Wulan Lothlorien, Dan Perry, Aarraren Decent, Dr. Paul, Holger Soulforge, Heather 'da wife', Jason Alombro, Jacob Downing, Zack Karlsson, David Borges, Dedpool02, Niccalo' Finn'Ley, Yoshi1Rox, Aludaru Fleetarrow, Kwargh Daeghrefn, Brad Hunziker, Tiuen Woodwalker, Bregaan Bloodreaver the Tier'Dal Shadowknight, Olgwinn Pendragun of the E'ci server, Drakkaenn, Alanric Knightley of Tunare, Whirlwind of Xegony, Zaladiene, Solus, Rutabega Casserole (gotta love that name), Alistair Denby, Shaman Sigmarr, Cassie of Mithanial Marr, Dragynphyre, Lifeblood 'to low a level to have a second name' (CazicThule), joebu, C. John Cook, J. M. Haskamp, UpLate, Sloughfegg of Quellious, Karl King, SkingVA, Gene Shkolnikov, XSpdDemonX, Nauria, Walter D. "Cruiser1" Pullen, Eric "Keaadyen, Gnmish, Jekkedin, (on Xegony) Vexall (on Rallos)" Brentzel, Alyndar of Quellious server, Jasson Cresanto, Thol Stormhammer, Thau of Erollisi Marr, Crier Sharpsong, Anthony Duran, Corbeau - 50th Level Human Druid (Yeah!!) of Mithaniel Marr, Rydia, Alex Rice, Artulyn Starsummoner, Jay Holliday, Qunix Darkenmoore, Sanidin on The Rathe, Protein "The Witness of Norrath", Jason Bowman, Bob Waters, Hang Cheng, Irishbum, Davidson, Cadamus on E'ci, I can't believe how many people have submitted!, Arctic Raven, Wegan of Brell Serilis, Mefario, Kekvit Irae, Bradley Wright, Cest50NJ (see what happens when you don't sign your letters?), Fippen Burgers of Tribunal, Garalorn of The Rathe, Wrixlan of Bertoxxulous, and the great teams at Stratics, EQVault, EverLore, and EQHQ for getting the news out there, and my home server, Bristlebane for being so gosh-darned spiffy.
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Technical assistance by Minstrel Sir Snicker Furfoot And special thanks to Ioseph of Locksley, without whose constant inspiration to Bards everywhere, this page never would have been. |
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