Commands followed by options in brackets [ ] are intended to be used as follows - for /command [option1, option2] - usage would be
/command option1
or
/command option2
Not all commands are available to every player. Some commands are limited to use only by GMs or Guides. Don't even bother trying them - these commands are controlled by the server.
Generic emotes/socials with no associated animation are not listed here as they really provide nothing but flavour for the game, and are pretty hard to misuse. Look in your manual for a complete listing of socials.
Commands in BLACK are available to all players.
Commands in BLUE are Emotes with associated actions and are available to all players.
Commands in RED are not implemented yet, or are no longer used.
Commands in GREEN are Guides and GMs only - ITALICIZED GREEN commands are limited expressly to GMs.
Last Modified November 20, 2002.
New definitions are marked with
.
Updates are marked with
.
% - (percent sign) Targeting variable for emotes and public channels (/Say, /Shout, /OOC, /Auction, /Group and /Guild). There are several %-variables that can be used, and all affect the targetted player or mob:
: - (colon) Abbreviation for /emote. Pressing this brings up the chat line, exactly like pressing ENTER does. cf. /emote.
' - (apostrophe) Abbreviation for /say. Pressing this brings up the chat line, exactly like pressing ENTER does. cf. /say.
/ability - GM/Guide Command (unknown)
/adriver - Creates debug file for (sound?) drivers.
/afk - Sets player to AFK status, tell messages are responded to with an "away" message. The player's visible name is appended with [AFK].
/agree - Causes player to nod his head, while agreeing with everyone [or at target].
/alignment - Firiona Vie (Roleplay-server) exclusive command to display player's alignment attributes.
ALT - B - Toggles the Buff/Spell Effects Window.
ALT - P - Toggles the Party (Group) Window.
ALT - C - Toggles the Chat Window.
ALT - S - Toggles the Spell Gem Window.
ALT - H - Toggles the Hotbox Window.
ALT - T - Toggles the Target Window.
ALT - Y - Toggles the Self-Status Window.
ALT - M - Toggles the Menu Window.
ALT - L - Toggles the lock down status of the windows. When locked, windows cannot be accidentally moved.
ALT - K - Toggles Music Player, to play MP3s while playing Everquest.
/alternate [ON, OFF, LIST] - (abbreviated /alt) - Toggles the alternate experience bar on or off. /alt list will list all of the alternate skills available to the player.
/amaze - Causes player to look astonished, while being amazed at everyone [or at target].
/anonymous - Sets player to "Anon" status, hiding race, class and location in "who" listing. When used by a Guide or GM, it removes the Guide or GM from the "who" list of all players of a lower rank. For example, a Guide who is anon is not on the "who" list of any regular player, while a GM-Lead Admin who is anonymous cannot be seen on the "who" list of anyone. Abbreviated /anon.
/apologize - Causes player to drop to his knees and clasp his hands, while apologizing to everyone [or to target].
/army - This command has not been implemented yet.
/assist [on/off] [playername] - Switches target from current to target's target, and begin auto-attacking. Use: in a group, target person attacking monster, then type /assist, and your target will automatically switch to their target. You can also use this to target a specific person's target by specifying their name - useful in mass melees, or on raids. Simply set a hotkey to /assist [raidleader's name]. Use "on" or "off" to toggle whether the auto-attack turns on automatically when assisting.
/attack [on/off] - Toggles the state of "Auto-attack". You may also add a parameter of "on" or "off" to explicitly set the state.
/auction - Communications channel for buying and selling. Usage is /auction [message]
/audiodebug - Unknown. Assume it generates a debug file to be sent to Verant to diagnose audio difficulties.
/autojoin [channelname:password] - Automatically joins you to the specified chat channel whenever you start the game. Additional channels may be separated with commas. Passwords are not required if the channel doesn't require them.
/autosplit - Makes it so you automatically split all your coin loot between all members of your party.
/bazaar - Only functional in the Bazaar zone. Brings up a window to search items for sale on traders in the Bazaar zone. Searches may be performed by any number of criteria, including trader name, slot, or even stat.
/becomenpc [model #] [gender] [skin #] [face #] [height # value] - GM / Senior Guide Command. This allows the GM or his target to 'become' a specific NPC, as designated by number. The other numbers customize the model. Available to Senior Guides and above.
/bird - Causes player to make rude gesture [at target].
/bleed - Causes player to wobble around, while bleeding all over everyone [or on target].
/book [#] - Causes player to sit down and open their spellbook to the specified page and begin meditating, from 1-50. If no page is specified, it defaults to the last page opened.
/bow - Causes player to bow before everyone [or before target].
/brb - Causes player to wave, while saying that he'll be right back.
/broadcast - GM / Senior Guide Command. Allows GM/Guide to send message to all zones and/or all servers. Available to Senior Guides and above.
/buff (level) - GM Command. Allows GM to set a target player or NPC's level. No. GMs won't do this for you. Don't even ask.
/bug - Abbreviated /b. Opens bug report text window. Input bug or issue, then click the appropriate boxes.
/bugreport - see /bug.
/bye - Causes player to wave goodbye to everyone [or at target].
/cackle - Causes player to laugh, while cackling at everyone [or at target].
/camp [desktop/server] - Safely logs your character out of the game world, after a 30 second delay. You must be sitting to use /camp. Adding the desktop flag will cause the program to automatically exit to the desktop after camping, while the server flag sends you back to the server-select screen.
/cast [1-8] - Causes player to cast spell in associated spell memorization slot (1-8).
/channel - Allows toggle on/off of selected channel. Usage is /channel [channelname] (where channelnames allowed are chat, ooc, auction, group, guildsay, shout and tell)
/charinfo - Displays where the character is bound.
/chat - Gives player acccess to new IRC-style chat channels, via the following commands. Note: Passwords are only required if an existing channel has a password, or if player wishes to create a new channel with a password. A colon must be used to separate the channel name from the password, and commas separate channel entries. Also, channel names are not case-sensitive, and spaces are compressed, ie. /join ARADUNE IS STINKY joins you to the chat channel araduneisstinky.
Chat Channel Moderator Commands: - For all of the following commands, if no channel is specified, it defaults to the moderator's channel number 1.
/chat invite [character-name] [channel] - Invites specified character to join the chat channel. The invitation arrives as a text message. If the channel is password protected, the invited person can enter the channel only once without a password.
/chat grant [character-name] [channel] - Grants moderator privileges in the channel specified to the character named.
/chat password [password] [channel] - Sets the password for the channel specified. Note: A password protected channel is the only type of channel that is semi-permanent. Such a channel will disappear after it has been empty for 24 hours. All other channels cease to exist once they are empty.
/chat kick [character-name] [channel] - Kicks the character named off of the chat channel listed.
/chat moderate [channel] - Sets the specified channel to 'moderated' mode. This means that only those given 'voice' in the channel will be able to speak in that channel. This is a toggle command, so if you execute this command a second time the channel will return to unmoderated status.
/chat voice [character-name] [channel] - Gives the named character the ability to speak in a moderated channel.
/clearchat - Clears the text from the chat window. Abbreviated /clear
/chatfontsize [0-5] – [Velious required] In full screen, this controls the size of the chat font.
/cheer - Causes player to cheer [at target].
/clap - Causes player to clap his hands in front of himself, at everyone [or at target].
/clearfaction - GM Command. Apparently this is how a GM can clear a player's factions back to the base level. Can only be done by very very very senior GMs, so don't even ask for it.
/clearhits - Clears the current setting for the M2-M5 modes of the /hitsmode command.
/col - GM Command. A toggle that controls whether or not the GM can pass through solid objects like doors and walls.
/combatmusic - Toggle that controls whether or not combat music will play.
/consider - Returns "comparitive" message about target, suggesting how difficult target might be. Based on actual level differences rather than difficulty.
Green is "no challenge" and will yield no experience at all, Light Blue is "easy", Blue is "not-so-easy", Black (White in fullscreen mode) is "equal-to-you", Yellow is "pretty tough", and Red is (as they say) "What would you like your tombstone to say?" Abbreviated as /con, or by right-clicking on a mob.
Also returns decay time remaining on PC and NPC corpses and whether or not a PC corpse can still be resurrected, and how long you have left to do so.
/consent - Gives another player online permission to drag your corpse - it will no longer allow them to loot it. Usage is /consent [playername] USE WITH CAUTION! Never ever consent someone you don't know!. This command has also been further limited in that it can only be used once every two seconds. /consent by itself will remove the consent from any players, preventing them from dragging your corpse.
/coor (X) (Y) (Z) - GM Command. Actually, the old form of GOTO. cf goto.
/corpse - Drags a player's corpse towards you, if it's within range (about 50'). If it is not your corpse, you must target it, and have been given /consent by the owner of the corpse. If your corpse was in an illegal location, and auto-moved to the "safe-point" of the zone, you can pull it to you anywhere in the zone with this command - but only if it's at the safe-point. WARNING! If you died due to a bug, do NOT use this command to retrieve your corpse or Guides will not be able to resurrect you! Summon a guide (with /petition), and ask them to verify the bug first.
/create (item number) - GM Command. Allows the GM to create an item by it's specific number. Only really really high level GMs can do this, so don't even ask.
/cry - Causes player to cry [over target].
CTRL-[#] - (Control key) The control key, pressed along with one of the first 8 numbers above the regular part of the keyboard (and rumour has it, the number pad, as well), will cast the spell or song memorized in that spell slot.
/curious - Causes player to peer curiously at everyone [or at target].
/dance - Causes player to shake around like he's having a seizure, while supposedly dancing on his tiptoes [or withtarget].
/debug - GM command. Internal debugging command. (Makes NPCs report their debug status).
/decline - Declines a duel.
/deletepetition - Deletes petition player has in petition queue unless it is currently "opened" by CS Staff.
/disband - Removes you from your current group, or turns down an invitation to join another group.
/discipline - Activates a melee discipline. Just /discipline will display a list of available discplines, and time left until the next one can be used. Only "pure melee" and "hybrid" classes get disciplines. This includes Rogues, Warriors, Monks, Paladins, Shadowknights, Rangers, and Bards. A complete list of disciplines can be found in the manual supplement, or on most spoiler pages.
/dismount - Allows player to dismount from a horse if for some reason they have lost the ability to do so using the bridle. There is no /mount command, only the bridle will allow one to mount a horse.
/doability [#] - Causes player to perform the special ability specified by number. For example, if Lay On Hands is your characters 4th ability on the "abilities" page, /doability 4 would perform the Lay on Hands. 1-6 are the 6 general abilities on the "abilities" page, while 7-10 are the 4 combat abilities besides Melee and Ranged on the "combat" page..
/dopropertinting [ON/OFF] - Toggles DoProperTinting option in the EQClient.ini file, which can correct issues with armor tinting the skin. If it causes other problems, simply toggle it back off.
/drool - Causes player to lean forward slightly, while drooling over something [or target].
/duel - Challenges another player to a duel to the death. Challenged player may either accept or decline the challenge, but if the challenge is accepted, both players may hurt one another until one or both die or leave the zone. A server-wide message is broadcast at the end of a duel to the death, announcing the winner. Players need not be player-vs-player in order to duel.
/dynamiclights [ON/OFF] – Toggles specially rendered lighting, but this may cause lowered framerates.
/emote - "Emotes" the associated text. Usage is /emote [text]. Can be abbreviated as /em or just :.
/exit - quick way to leave the game, however, not as safe as camping (leaves you idle for a few minutes - plenty of time for monsters to eat you for breakfast)
/expgive - GM Command (assume this allows GMs to give Experience to players in reward for quests or as restorations.)
/expset - GM Command (assume this allows GMs to set a players total experience to a specific number.)
/eyes (character name) - Allows the GM to "see" through a specified character's eyes - just like the bind sight spell, but undetectable. /eyes with no argument resets the GM's vision to normal.
/facepick - (Shadows of Luclin required). Allows player to change their character's face. It will only work for characters using the new models. If Gnomes are turned off and the character is a Gnome, this command will not be usable on that character
/fastdrop [ON/OFF/NEVER] – Toggles whether the player can drop things on the ground without being prompted first. Setting it to NEVER prevents any item from being dropped.
/feedback - Opens Feedback text window. Enter comments, click done.
/filter - Sets a "rude language" filter, such that potentially offensive words are changed to unreadable gibberish. This is set by default to "on"
/find (name) - GM/Guide Command. This allows GM/Guide to locate aplayer or corpse anywhere within the zone.
/finger - See /bird.
/flipoff - See /bird.
/fly - GM Command. Allows GMs to move on all three axes. Up and down are controlled by the Insert and Delete keys respectively.
/follow - This causes player to automatically follow the targetted party member, as long as they are in range. Not recommended for use in dungeons or mountainous areas.
/freeze - GM Command. Allows the GM to "freeze" a character - immoblizing them.
/friend - With this command, players can list certain players, as a sort of "buddylist". Usage is either /friend (returns complete list of friends on friends list), or /friend [playername] which sets a player on or off of the friends list. The /who command can utilize the friends list to see who from the friends list is online. That command is /who all friend.
/ftell - Sends [message] to all on friends list. [Not yet implemented]
/gasp - Causes player to look astonished, while gasping [at target].
/gems - Starts a game of Gems, an internal "Tetris"-type game.
/gesture - See /bird. (sheesh - are there enough of this one?!)
/giggle - Causes player to laugh, while giggling at everyone [or at target].
/glare - Causes player to put his hand on his hip, while glaring at everyone [or at target].
/gm (name) - GM Command. Allows the GM to toggle a GM flag for targeted player on or off. If no name is specified, it affects the GM.
/gold (number) - GM Command. Allows the GM to create the amount of gold specified. Since only really high level GMs can do this, it should be obvious that they won't do it for you.
/goto (name) - GM/Guide Command. Allows instant transport to named player or location.
/granttitle (title) - GM Command. Allows GM to grant a title to the targeted player.
/gsay - abbreviated /g, sends [message] to all in group.
/guilddelete - Deletes entire guild. Only usuable by the current Guild Leader. Will prompt with a confirmation box to avoid accidental deletion.
/guildinvite - Invites [playername] to join your guild. Only usuable by Guild Leader and Officers, and must be used in same zone as target. Usage is /guildinvite [playername] {O}. If the "O" or "Officer" option is used, the player is brought in as an officer, otherwise, they are a normal guildmember. Only the Guild Leader can make new officers.
/guildleader - Switches control of the guild to another player. Only usable by the current guild leader.
/guildmotd [message] - Sets a message of the day, seen by all guildmembers when they log in. Only settable by Guild Officers and Guild Leaders. Any member can read the guild message by typing /guildmotd by itself.
/guildpeace - Ends a guild war.
/guildremove - Removes [playername] from the guild. Can be used on self, otherwise, must be done by Officer or Leader.
/guildsay - sends [message] to all in guild who are online at the time. Now abbreviated to /gu.
/guildstatus - returns status of target in terms of their position in your own guild.
/guildwar - Initiates guildwar between your guild and [guildname] guild. MUST be accepted by the other guild. Allows opposing guildmembers to fight one another. Usage is /guildwar [guildname]
/hail - Sends local message "Hail [target]" Often an important way (or the only way) to activate certain NPCs.
/harmful - GM Command. Restores targeted player's ability to harm things. Reverse's the /harmless command.
/harmless - GM Command. Renders targeted player harmless. They cannot harm anything until they've been restored by the /harmful command.
/heading (0-512) - GM Command. Sets the direct heading of the GM by degree. 0 = North, 128 = West, 256 = South and 384 = East.
/height [#] - GM / Senior Guide Command. This allows GMs/Guides to adjust the height of themselves or Players, with a range of 0-96, although setting it too high can cause corruption in the playerfile. Available to Senior Guides and above.
/help [NORMAL/GUILD/EMOTE] - Without any options, /help displays a list of /help options. The /help normal option displays all commands available to players. The /help guild and /help emote options show only commands associated with those groups.
/hidecorpses [NONE/ALL/ALLBUTGROUP] - Toggles the display of corpses - possibly cutting down on lag for some people. Corpse-related spells and effects will still occur, regardless of whether or not you can actually see the corpse. /hidecorpse ALL hides all corpses. NONE turns full corpse display back on. ALLBUTGROUP hides all the corpses except those of members of your party. This command resets upon zoning to full-corpse display.
/hideme - GM/Guide Command. This makes GM/Guide invisible and not appear on /who lists.
/hitsmode [MY/ME/OTHER] [ON/OFF/M2/M3/M4/M5] [X Y] [COUNT] [FONTSIZE] [HEADER] [BG] [WIDTH] [FORCEDRAW] Spawns separate windows for combat text. MY = players attacks, ME = attacks hitting the player, OTHER = other people attacked. OFF turns off all of those hit messages, ON resets to normal display in the regular chat window, M2 through M5 are special display modes that require an X and Y position. M2 displays the text normally displayed in the damage message. M3 diplays only damage type, target damages and damage amount. M4 only displays the amount of damage. M5 (which is only valid for the MY option), displays the type of hit and damage number. If M5 is selected for any other option, it will default to M4 instead. COUNT is a number from 1 to 10, and indicates the number of lines that will display in the new window. FONTSIZE is 0, 1 or 2, and controls the size of the font. HEADER controls whether or not the header displays - 1 enables it, 0 disables it. BG controls the display of the background for that window - 1 enables, 0 disables. WIDTH controls the width of the window. FORCEDRAW controls whether or not the window is drawn even if empty. Set to 1 to force it to draw.
All of these settings are persistant and saved in the EQClient.ini file. -1 in place of any binary toggle will reset to defaults. Not all options are required, and any missing options will be filled in from the .ini file. See also /clearhits.
/hotbutton [name] [color] [text] - (untested) Creates a hotkey. Name specifies the name, color is the color of the text on the button itself, and text is the text of the macro activated - up to 60 characters.
/hout (1-24) - GM Command. Sets the time of day on the GMs computer.
/ignore - blocks all future messages from [playername]. Usage is /ignore [playername]
/inspect [ON/OFF] - Toggles whether or not you inspect other players when right-clicking on them.
/introduce - Causes player to wave, while introducing himself to everyone.
/invite - Will invite the target into a group, or accept an invitation if one is pending.
/invwinlabels [on/off] - [Velious required] Toggles the display of fullview inventory window body slots.
/join [channelname:password] - Join specified chat channel. Passwords are optional. On joining a new channel, all current channels will be listed, preceded by their assigned number (which may vary depending on the order joined in), and followed by a number in parentheses that details the number of members of that channel currently.
/keys - Unknown.
/kick - GM/Guide command. This allows the GM/Guide to kick inactive or stuck players offline.
/kill - GM/Guide Command. This allows a Guide to kill any NPC target instantly, leaving no corpse. Senior Guides and above can use this command to kill players, as well.
/kneel - Causes player to kneel down on the ground [before target in humility and reverance].
/language [#, help] - The /language command alone displays what language (and what number) player is currently speaking. /language help will display a list of all langauges available to a player, and their corresponding numbers. /language #, where the number is one of the available language numbers will cause the player to to speak in that language.
/laugh - Causes player to laugh, while laughing at everyone [or at target].
/lastname (name) - GM / Senior Guide Command. Used to grant or change surnames to 20+ level players. Available to Senior Guides and above.
/leader - GM Command. Makes targeted player the leader of the guild they are in.
/leave [#] - Leave the chat channel number specified. Remaining channels will be listed.
/lfg - sets a "Looking For Group" flag that appears in the /who list for player, and also causes a small * to appear in front of the player's name when looking at them.
/list [#] - Lists the current members of chat channel number specified. Channel moderator is indicated with an @ in front of their name.
/loadskin - Brings up the window to load optional skins and mods for the new User Interface. Also abbreviated /load.
/location - debugging tool, gives exact coordinates on the map of your current location. Also abbreviated /loc
/log - toggles on and off logging of chat window text (with date and time in front of each line) to a file in your EQ directory. The file will be named eqlog_##_NAME.txt where the number corresponds to the server number the character is on, and the name corresponds to the character name.
/loot - Lets you loot target corpse from a short distance away (if you have permission). Of course, you could always just right-click on it...
/lootnodrop [ALWAYS/SOMETIMES/NEVER] – Toggles how a player loots no-drop items from corpses. Always is default and will cause the player to always be prompted before looting a no-drop item. Sometimes will only prompt if the no-drop item is not usable by the player. Of course, Never means that the player will never be prompted when looting no-drop items.
/makeleader - Makes targetted player (who must be a member of your group) the leader of the group. Only the current group leader can use this command.
/mcicontrol [OPEN, PLAY, PAUSE, STOP, STEP, BACK and EJECT] – [Not fully implemented at this time]. Allows a player to control sound devices such as cdaudio or mp3s to play when in-game. Mcicontrol must first be initiated by using the OPEN option: /mcicontrol open. This initiates communications with the device. Warning! While ejecting a disk does not usually cause a problem with Everquest, if Autplay is enabled in Windows, it may cause another program to start, which could cause Everquest to crash. Disabling autoplay will usually prevent this from happening.
/me - Same as /em. Useful for IRC addicts.
/meditate - [No longer in use] Causes player to meditate (while sitting down). Deprecated in favour of /book [#] (cf. /book).
/microphone - (abbreviated /mic) Toggle to activate/deactivate the microphone during gameplay. Only works for the /voice-control command. cf. /voice.
/mixahead [0-16] - Controls how far ahead the sound engine will pre-mix sound. Default value is 8, and it's recommended not to exceed 16, or noticable delays will occur. This command should only be used if your sounds are skipping.
/modify (name) - GM Command. Allows the GM to examine and modify the specified character's inventory. Only Senior GMs can do this. Wow - they have power!
/mousespeed [0-3] - Allows you to set the speed by which the mouse pointer moves. This number is a multiple of the mouse's base speed.
/motd - Displays the Message of the Day for the current server.
/msg - Same as /tell
/music [on / off] - Toggles whether or not music plays during combat or in certain areas. Must exit the game and restart it in order to set this state.
/name (name) [b] - GM / Senior Guide Command. Used to change name of targeted player to something more acceptable. Using the [b] flag also submits the old name into the "Bad Names" database. Available to Senior Guides and above.
/newui - Changes user interface to the new UI (Deprecated, as the new UI is the default).
/nod - Causes player to nod his head [at target].
/note [text] - Appends the specified text to a file called "notes.txt" in your EverQuest directory. For instance, typing "/note This is a note" will put "This is a note" on the next line in the notes.txt file. Also, typing /note by itself will spawn a new window to type the note into.
/ooc - Communications channel for out of character conversation, such as stock prices, best video card or equipment statistics.
/particledensity - Changes particle density without having to leave the game to do so.
/pause [###] - Used in social macros, the /pause command allows you to define a delay in between actions. The delay is specified by ###, where the number is from 1 to 600, with the value being equal to the number of tenths of seconds (i.e. /pause 100 will yield a 10 second pause). For example, a social consisting of:
/permakill - GM Command. Peramanently kills creatures, replacing them with first level 1 hp human models. Usually only done when the creature is buggy. Only super-senior GMs can do this.
/pet - allows player to control pet* via several different commands:
/petition - sends [message] to petition queue where a GM/Guide will hopefully see it and respond in a timely manner. Only one petition may be made at a time.
/pkill - GM Command. Sets targeted player's PVP flag to +PVP - they are now a Playerkiller. Only super-senior GMs can do this.
/played - returns total time played, in addition to characters "birthday"
/private - GM/Guide Command. This is the GM's private com Channel. Abbreviated /p.
/quest - GM/Guide Command (unknown)
/quit - quick way to leave the game, however, not as safe as camping (leaves you idle for 5 minutes - plenty of time for monsters to eat you for breakfast)
R - (r key) Pressing this (or whatever key you have mapped for "reply") brings up the chat line, with /reply [name] where the name is the last person who sent you a tell. You can use TAB and SHIFT-TAB to cycle backwards and forwards through the names of the last 10 people to send you tells. cf. /reply.
/raidwindow - [Planes of Power required] (Alt-R) Brings up window (similar to group window) that allows you to invite or remove players from a raidgroup (or join and leave raidgroups). The first person to begin the raidgroup becomes the Raid Leader. Players invited by a Raid Leader are automatically made Raid Group Leaders. If the Raid Leader invites someone who is already in a group, they're entire group is invited to the raid, and their group leader is made a Raid Group Leader. If a Raid Group Leader invites a player, that player joins their group as a Raid Member. Kill experience is divided equally among all members of a raidgroup, although it will be less experience than a normal group. There are a number of commands implemented just for raidgroups:
/raise - Causes player to raise his left hand.
/random [##, ##-##] - returns a random number between 1 and [number] or between [number-number], which is shown to all the players in the local vicinity.
/reply - sends [message] directly back to the last person to talk to you.
/repop - GM Command. Insta-kills all monsters in the zone, then respawns the whole zone.
/report [playername] - copies last 10 lines of visible text in the text buffer, starting with the bottom-most, and sends it in for review by a GM/Guide. You CAN scroll back up in order to catch offensive text. May only be used once per zone, after which player must zone to re-use it. Playername should be the name of the offending player. After /reporting, be sure to /petition a Guide or GM to ask them to look at the /report, or else it will never be seen.
/resetwindows – [Velious required] Resets on-screen windows to the default locations in full-screen mode.
/reverb - Toggles the reverberation sound effect, a problem for some sound cards.
/reversesound [normal/reverse] - Reverses the stereo channels left/right, for people who have to place their speakers backwards. To see the current status, just type /reversesound.
/roleplay - Causes player to become "anonymous" and changes players name colour (usually to purple on regular servers if not PvP). The only real difference between /roleplay and /anon is that /roleplay leaves the player's guildtag visible.
/rtarget - Targets last person who sent you a /tell - but only if they are in range to be targetted.
/rude - See bird.
/run (1-6) - GM Command. Allows a GM to set their own running speed. /run with no number resets to default.
/safelock [password] - Locks the EverQuest interface with the password supplied. To disable the lock, the command must be performed again with the same password.
/say - Sends [message] to all in "general vicinity". Of course, any plain text entered into the text window will also be broadcast the same way...
/sdriver - Creates text file for troublshooting sound issues?
/searchcorpse [playername] - GM/Guide Command (abbreviated /sea or /search) - Checks all zones to see if the specified player has a corpse there, and if so, reports the zone and corpse name (such as playername's corpse0).
/servers - GM/Guide Command - this returns a status of all zones that are currently up.
/serverfilter [on, off] - Causes certain messages that have been toggled "off" to be filtered at the server, rather than the client, which can reduce lag in certain situations. It may also cause certain side effects, like not being able to see certain spell particle effects or damage animations.
/shield - Warrior-only ability to "absorb" some of the damage intended for another. Only Warriors 35th and above can use this.
/shout - Communications channel broadcast to entire zone, intended for in-character use.
/showgrass - Unknown (assume is toggles the display of grass in certain advanced zones).
/shownames - Toggles display of all names.
/shownpcnames - Toggles display of only NPC names.
/showspelleffects - Toggles the display of particle effects for spells. May reduce video lag, especially in large groups.
/sigh - Causes player to look dejected, while sighing [at target].
/silence - GM Command. Targeted player can no longer communicate via ANY channel. Must be reversed with /unsilence.
/sit [off] - Causes player to sit down. /sit off will cause them to stand back up again. CTRL-S is the shortcut for this command. cf. /stand.
/skill - GM+ command - (unknown)
/snarl - Causes player to put his hand on his hip, while snarling at everyone [or at target].
/snoop - GM Command. Allows GM to eavesdrop on all of targeted player's communication channels. GM can stop snooping by using /snoop.
/spell (number) - GM Command. Allows GM to cast any spell they desire - they just have to know the spell number.
/split # # # # - forces an automatic split of all your current money amongst all current party members. [# # # #] refers to plat, gold, silver, & copper respectively...i.e. /split 4 3 2 0 splits 4 plat, 3 gold, 2 silver, and 0 copper with the rest of the group. All numbers must be present, use 0 for coins to not be split.
/stand - causes player to stand up after sitting. cf. /sit.
/stat - GM Command. Display's the GM's own skill numbers.
/stopsong - This "forcequits" a Bards song, in the event that it gets "stuck" (a known bug)
/summon (name) - GM/Guide Command - This allows GM/Guide to summon a player directly to them.
/surname - allows player to set their own last name if they are 20th or above.
/target [name] - Automatically targets player by name if they are very close by.
/targetgroupbuff - Toggles whether all group buff spells you cast will affect the targeted players group, rather than your own. When on, such group-affecting buff spells will require a target but will affect everyone grouped (and in range) with that target, even if it is not your own group. When it is off your group buff spells will act normally. This will only work with group buffs that have a duration, and will not affect heals, portals or change form spells. Abbreviated /tgb.
/tell - sends private message only to [playername]. Usage is /tell [playername]
/tgb - Abbreviation for /targetgroupbuff.
/time - returns two times: in game, and real life.
/toggletell - GM/Guide Command. Turns /tells off at the server, preventing people from contacting the GM or Guide.
/torch (1-200) - GM Command. Allows GM to create an invisible light source with a radius equal to the specified number in feet.
/trackfilter [RED/YELLOW/WHITE/BLUE/GREEN] - Ranger-only command that allows the Ranger to filter out mobs based on the /consider colour.
/trackplayers [ON/OFF/GROUP] - Toggles whether or not player names appear in the tracking list. Setting the "group" option will enable tracking only of your own groupmembers.
/tracksort (NORMAL/DISTANCE/CONSIDER/RCONSIDER/RDISTANCE) - Ranger-only command that allows the Ranger to sort the tracking list based on distance or /consider difficulty (ie, level). /tracksort options beginning with R are to reverse the order. /tracksort normal returns the tracking list to it's default status.
/trader - Allows a player to become a psuedo-npc vendor. Traders must purchase "Trader's Satchels" (10-slot 0% sacks weighing 25) to put items in for sale into. They may then set the price these items will sell for. Activating trader then enables the automatic sale of these items to any player who clicks on the Trader, exactly as though they were an NPC merchant (except that player Traders will not purchase items).
/ttell - Sends a /tell to the player targetted. Will also work for players whose corpse you have targetted.
/unfreeze - GM Command. Allows the GM to release a character from being "frozen."
/unpkill - GM Command. Sets targeted player's PVP flag to -PVP. They can no longer kill other players. Only Senior GMs can do this, so don't even bother asking. Now you *might* be able to quest for it...
/unsilence - GM Command. Targeted player is restored to full communication status. Reverses the /silence command.
/unsnoop - GM command. Ends a /snoop session.
/usercolor [##] [### ### ###] - Allows you to adjust the display colour of text output to the chat box. The first number is the UserColorNumber, as set in the EQClient.ini file. The next three are the RGB values (0-255) for the colour of the text. All changes are automatically saved to the EQClient.ini file.
List of UserColorNumbers from the EQClient.ini file:
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1 - Say 2 - Tell 3 - Group 4 - Guild 5 - OOC 6 - Auction 7 - Shout 8 - Emote 9 - Spells 10 - You hit other 11 - Other hits you 12 - You miss other 13 - Other misses you 14 - Some broadcasts 15 - Skills |
16 - Disciplines or special abilities 17 - Unused at this time 18 - Default text and stuff you type 19 - Unused at this time 20 - Merchant Offer Price 21 - Merchant Buy/Sell 22 - Your death message 23 - Others death message 24 - Other damage other 25 - Other miss other 26 - /who command 27 - yell for help 28 - Hit for non-melee 29 - Spell worn off 30 - Money splits |
31 - Loot message 32 - Dice Roll 33 - Others spells 34 - Spell Failures 35 - Chat Channel Messages 36 - Chat Channel 1 37 - Chat Channel 2 38 - Chat Channel 3 39 - Chat Channel 4 40 - Chat Channel 5 41 - Chat Channel 6 42 - Chat Channel 7 43 - Chat Channel 8 44 - Chat Channel 9 45 - Chat Channel 10 |
/veto - Causes player to shake his head back and forth, vetoing the idea [or target].
/viewpetition - Views petition player has in petition queue (if any).
/viewport [x y width height / reset] - Creates a "border" around the normal viewing area (like letterboxing) for putting the UI components into so they don't obscure the visible screen. /viewport reset will reset to normal (whatever the default resolution is).
/voice - Activates voice-control the next time Everquest is run. Must have some form of voice-recognition software (such as Dragon Naturally Speaking - software not included with EQ) enabled and running before activating.
/vrdelay [###] - (Where ### is the delay in milliseconds). Allows the user to set how long EQ will Sleep in the main rendering loop in order to improve voice recognition response. The higher the delay, the lower framerate will be, so it is recommended that the user start with "/vrdelay 1" and go up by one each time until they are happy with the voice recognition response time. Use the lowest number that provides adequate response time. cf. /voice.
/wave - Causes player to wave [at target].
/welcome - Causes player to wave, while welcoming [target].
/who - Shows all players in current zone. Abbreviated with just / (just a slash). Other /who options include:
/whotarget - Displays player information on targeted player, exactly as if /who had been done on their name.
/wipe (name) - Allows the GM to delete all cash and equipment on targeted character, including their bank account. Only Senior GMs can do this - so be careful who you annoy...
/wincolor [windowname] [### ### ### ###] - (Velious required) Allows you to change the background colour for and transparency of each window. Replace [window name] with the name of the window that you want to change. The options are Chat, Spell, Player, Party, Target, Buff, Data, Main, Inv, Track or Hotbox. The first three numbers are the RGB code (0-255) for the colour, while the last number (1-100) refers to the percentage of transparency (the higher the number, the darker). To reset the window back to it's original settings, use /wincolor [name] reset.
/yawn - Causes player to yawn widely [at target].
/yell - Sends local area "shout for help" and general direction of player in need.
/zone - GM/Guide Command - This insta-teleports GM/Guide to specified zone, at the "safe point" of the zone.
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With special research assistance by Talies the Wanderer And special thanks to Ioseph of Locksley, without whose constant inspiration to Bards everywhere, this page never would have been. |
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