Rules for the Bard(from the Amtgard Rules of Play, 6.0 edition) |
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Garb: Bardic blue worn on or with a bright tunic (white, yellow, orange, etc.). Bards must carry a musical instrument.
Weapons: Any single handed sword, dagger, staff. Note that the use of weapons will deduct from the Bard's available magic points.
Armor: None.
Shield: Small round. Note that it will deduct from the available magic points.
Magic: May cast spells and enchantments.
WEAPON COSTS(from available spell points) cost per 10 points of magic:
|
MAGIC POINTSMagic points useable to buy magic at that level
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
BARD MAGIC | ||||
| Cancel | S | unlimited | 0 | - |
| Charm | S | 1 /life | 2 | 2 |
| Presence | N | 1/game | 1 | 4 |
| Visit | N | 1/game | 1 | 8 |
| Legend | S | 1/game | 1 | 4 |
| Liplock | E | unlimited | 2 | - |
| Truth | S | 1/life | 2 | 2 |
| Extension | N | 1/game | 2 | - |
| Imbue | N | 1/game | 1 | 2 |
| Sleep | S | 1/life | 2 | 4 |
| Emotion Control | E | 1/game | 1 | 4 |
| Honor Duel | E | unlimited | 1 | - |
| Lore | S | 1/life | 2 | 2 |
| Mimic | N | 1/game | 2 | 1 |
| Mute | S | 1/life | 2 | 4 |
| Yield | S | 1/life | 2 | 4 |
| Voice | N | 1/game | 2 | 1 |
Legend
T: spell
1: a short poem must be spoken (20 + words).
R: 2Oft.
E: the bard and victim then move to an out of the way place within 100
yds. of the bard's choosing, where the bard will perform for him. The
bard and the victim cannot be attacked by anyone in a 20 ft. radius.
The bard may defend himself but at the cost of canceling the spell.
Additional people that approach within 20 ft. may also be ensnared (up
to a total number of victims equal to the bard's level).
L: not useable within 20 ft. of a base.
N: victims may be slain, but only at the cost of the bard losing his
visit neutral for the rest of that game.
Liplock
T: enchantment
M: strip of yellow cloth
I: hold wand in left hand, repeat "remain the truth still" x 5, tie on
cloth.
E: bearer cannot be forced to speak nor otherwise respond to questions
asked under talk to dead and similar magics. Does not affect tracking.
L: may only be cast on each player once per battlegame.
N: can't be cast on barbarians. Disappears when the person comes back
to life.
Truth
T: spell
I: a short poem must be said (20 + words).
R: 20 ft.
E: the bard may ask the victim a single "yes or no" question which he
must answer truthfully.
N: the victim cannot be harmed while answering the question.
Extension
T: neutral
I: say "Extension" loudly prior to starting spell
E: doubles range of spell for one use, If spell has no range it gives
spell a 20 ft. range.
N: Is not used up unless the accompanying magic is fully cast.
Imbue
T: neutral
E: allows the bard to purchase 2 magic points (i.e. - not 2 magics) of
1st or 2nd level magic.
Sleep
T: spell
I: repeat 2x "listen and let the fighting cease, close your eyes and
sleep in peace."
E: victim must lie down and sleep for a 300 count.
R: 20ft.
L: sleeping people cannot be killed; may not be used on one's
teammates.
N: barbarians and monks of third level and above are immune to this
spell.
Emotion control
T: enchantment
M: white cloth
I: the bard states 5x "emotion control", and ties on this enchantment
to the person (not useable on self). The bard immediately specifies
which one of the following applies to the enchanted person:
a)berserk- as per the barbarian ability.
b)immunity to charm- as per the monk ability.
c)immunity to subdual- as per the barbarian ability.
d)immunity to fear, confusion, feeblemind and other emotional attacks.
e)confidence- the person may utilize his own class abilities as if he
were one level higher than he actually is for a period of time not to
exceed 30 minutes.
Honor Duel
T: enchantment
M: two or more yellow cloths
I: hold cloths in left hand, repeat 5x "remain this duel pure". Tie
cloth on each contestant.
E: each contestant is protected from outside forces. The victor is
allowed safe passage to safe territory, preferably their home base,
ignoring all wounds till arrival.
L: may not be members of the same team without a Reeve's permission.
Enchantment lasts until one dies or It is dispelled or canceled.
N: Combat is limited to a reasonable area.
Lore
T: spell
I: a short poem must be said (20 + words).
R: 20 ft.
E: the bard may ask the victim a yes or no question which he must
answer truthfully, and may continue to ask yes or no questions until
the bard receives a "no" answer. Reeves may also choose to grant the
bard one small piece of useful information per game to further define
"lore" (very useful in quests and special scenarios).
Mimic
T: neutral
E: the bard may utilize any non-magical abilities of any one other
class at 1st level (one class only, must be announced), for one life.
Mute
T: spell
I: repeat 5x "(person's name), I silence thee."
E: the victim cannot speak or cast magic for a count of 100.
R: 20 ft.
Yield
T: spell
I: repeat 3x "yield thy arms and resist no longer, come unto me and be
my captive."
E: victim must lower weapons and surrender immediately, moving
straight to healer, then may begin 500 count. If they are not killed,
when they have counted they may return to their base.
L: may not be kept from the healer by subdual or force.
N: other magics can still physically affect the viciim.
Voice
T: neutral
E: allows the bard to purchase 5 magic points (i.e. - not 5 magics) of
druid magic from any level.